RimWorld

RimWorld

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Mines 2.0
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
22.444 MB
31 May, 2021 @ 1:42pm
23 Jul @ 1:41am
34 Change Notes ( view )

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Mines 2.0

Description
Description
This version of Mines mod makes it possible to mine resources added with mods

The Mines, a place for your pawns to excavate the treasures of the earth.
This is a remake of the mod from AngleWyrm to version 1.3.

Adds a new building to the game - a mine in which you can mine all the available ores and rocks from the main game and mods. This mine is essentially a resource generator, which greatly simplifies the game, it can disrupt the game balance and be too OP.

You need "Minecraft" research to build Mine.

You don't need to download WexMan's version of Mines for this to work.

Big NEWS
There is a mod now called Choose Your Recipe. Which lets you disable some recipes from your workstations. I didn't tested it but it should work with Mines!

Planned
-Adding options to disable some ores and rocks. Can be DONE with above mod ^
-Patch for material mods to make them mineable after researches. The way mod operates makes it harder. DONE but you have to create your own xml files
-Maaybe fix rocks breaking game balance by filtering them out from general multipliers. DONE

About No Bills Issue
This mod generates bills from other mods by patching them after they load. If there is a mod in your modlist that changes the mod load order (like BetterLoading) it can most likely cause no bills to show up on your mines.

Original mod is at: https://ludeon.com/forums/index.php?topic=34231.0
and at: https://github.com/AngleWyrm/Mines/releases/tag/17-8-17

Savegame compatible.

Adding your own resource recipe
<li Class="MinesAutomatedExtension.MineableSettings"> <researchPrerequisites> <li>MinesAutomated_ResearchProjectDef_minecraft</li> </researchPrerequisites> <workOffset>200</workOffset> <mineableYield>1</mineableYield> </li>
Adding this codeblock in <ModExtensions> block of the ThingDef of resource you want to add as recipe will allow the item to be mined. You can edit;
-Research prerequisites. If you want item to be mineable after a certain research.
-Amount of work for resource to be produced.
-Amount of resource that will be produced.
(Note that these settings will not be affected by general mod settins nor will have options to be changed in game.)

Updates
11.09.2024 - Rule update for Alpha Implants
-This mod now needs to be loaded before Alpha Implants from Sarg. I added it as a rule. Your ingame or third party mod sorters should warn you about it. Please update your mod list guys.

20.04.2024 - 1.5 Update
-Done by Scorpio. Thanks.

07.11.2022 - 1.4 Update
-Done by Scorpio. Thanks.

05.06.2022 - Big Update ig.
-You are now able to disable the stone chunks. I have big hopes for it to solve wealth problem. If it doesn't please comment.
-You are now able to add your own resources that doesn't have mineable sources. Mines 2.0 Extension mod is integrated in main mod.

21.05.2022 -
-Mines are now rotatable. I am not an artists but I hope you like other textures.

24.09.2021 -
-Fixed wealth tab. But unfortunately this only fixes new games, not the games that already have this bug.
-Updated 1.2 version too.

20.09.2021 - a.a.a.smol Update (I should clean this)
-Added option to disable logging. ( The thing appears in debug log at the launch of game)
-Fixed the issue with special characters in resource names. (ex. "(")

19.09.2021 - smol Update
-Fixed missing resources.
-Betterloading makes some bills disappear for some reason. Statist is looking in to it.

14.09.2021 - another smol Update
-Recipes not appearing should be fixed now.
-Name change, so that people don't confuse "automated" part of the mod.
-1.2 support added

14.09.2021 - smol Update
-Same name resources from different mods are showing up now.
-Harmony need removed from About.xml. It won't ask for it.

13.09.2021 - BIG Update
-Code rewritten from zero by StatistNo1
-New mod settings
-No more Harmony needed

[github.com]

[discord.gg]

Credits
AngleWyrm - For this awesome mod.
WexMan - For updating it to 1.2.
StatistNo1 - For rewriting the mod from 0.
Jacque Pott - For this awesome extension.
Scorpio - For updating this mod to 1.4 and 1.5.

Special Thanks
SirLalaPyon for this awesome texture.
Rebel_Rabbit for letting me use it and making it possible to update mod.
StatistNo1 for rewriting the mod from 0.
Popular Discussions View All (2)
36
17 Jul @ 1:00pm
Bugs
StatistNo1
0
24 Nov, 2022 @ 6:55pm
No patch notes?
VeteranXT
538 Comments
Cain  [author] 51 minutes ago 
Mod Settings not visible problem is fixed. Thanks to Taranchuk and Scorpio for their help
Tinda 21 Jul @ 4:30pm 
Make sure you have the latest version downloaded.
When I've seen this, it's steam not downloading the updated version to my computer
SneakyFox 21 Jul @ 2:23pm 
Mod states 1.6 on Steam, but RimSort & mod list show it as not being a 1.6 version. Something odd going on?
Azure 21 Jul @ 8:23am 
Same bug here,empty mod setting and empty bill
Azrael 20 Jul @ 6:03pm 
@Matenkai, I'm on 1.6 and have bill options, but no chunks and no mod materials. I do have obsidian though.
VeryNooby 18 Jul @ 5:50am 
i thought mod settings was fixed when you updated the mod to 1.6
Guarwo 17 Jul @ 7:08am 
Config blank for me to.
Gar [沃尔玛] 16 Jul @ 5:10pm 
Mod config doesn't work, nor does the one that would pop up using XML (both are just blank)

The mod still works though
GuyDing22 15 Jul @ 1:21pm 
I'm a bit confused on the No Bills thing as that's an issue I'm currently having. Do I want Mines 2.0 to be at the top or the bottom of the mod list? I don't think I have any mods that change the load orders (just the auto-sort button at the top) but I have no bills in the mine
L.D.T 14 Jul @ 6:08pm 
this mod is perfect , but made the game so easy , i farm a loot of gold and i have a marine armor in just day 15