Crusader Kings III

Crusader Kings III

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Fungaming - Building Decision
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14 Sep, 2020 @ 8:44am
29 Apr @ 4:13am
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Fungaming - Building Decision

Description


[ko-fi.com]

This mod ads 3 decisions.


1. Set free building slots to 10 (This will give you 10 free slots for all your realm holdings)

2. Max level for all your realm buildings (This is for already build buildings they will be upgraded to their max level.

3. Add all buildings at Max Level in every county in your realm (This will add every building into your already existing holdings in your realm)

To prevent the game from crashing do the following steps
First use Option 1, then Option 2, Then Option 3 and Then Option 2 Again. If you do it in that order you will have no crashes. Also it's best to start from a fresh new game so there is less chance of crashing as from experience the game can crash on Kingdoms like England in saves started before using his mod but if you start a new game then no issues.

Duchy Special buildings are not included in this so those you still need to do manually because you have to make choices there what building you want to construct.

Special credts to @zero_slash for the main code, I modified it to suit my needs and make it a seperate mod and wanted to share it with you all for those that want a simple mod that builds all buildings.

https://steamhost.cn/steamcommunity_com/id/zero_slash

I will update it if needed or if I have more to add.
34 Comments
dedjustded 23 Mar, 2024 @ 7:18pm 
building slots decision still doesnt work
FunGaming44  [author] 14 May, 2023 @ 11:04am 
Yeah the mod needs an update, also lots of buildings got added which I been adding but need some help from a friend to double check if all is set as it should 4 eyes see more then 2 when it comes to these codes
Putlers Top Guy 14 May, 2023 @ 10:59am 
Tours and Tournaments has made the function of setting free buildings to 10 not work.
dukerojo 4 Feb, 2023 @ 5:35am 
@fungaming44 the mod is what i was looking for, is there a way to change the decisions so i could choose only building slots to the castle or the city or the temple?
Ravenor 17 Feb, 2022 @ 9:32am 
nope, it only maxinize the building level. From 1 to 8, for example. I'd love to have a mod able to build and level up only availible buildnigs :с
FunGaming44  [author] 15 Feb, 2022 @ 12:44pm 
It should be on what you have available, been a while since I made the mod
pford95 15 Feb, 2022 @ 12:31pm 
Is this based on what innovations you have, or does it just skip them into the future to their max level? For example, if I haven't unlocked burghs, is it gonna skip me a few hundred years into the future? Or is it going to make the buildings the maximum level I've unlocked?
FunGaming44  [author] 30 Sep, 2020 @ 9:37am 
@Danny R. it shouldnt effect the AI in anyway, it only ads the buildings and upgrades them to full potential, so yeah it does give a buff for your own Army but the AI will not gain anything because of it.
Danny1222 30 Sep, 2020 @ 9:13am 
Hey @Fungaming thanks for updating the mod so quickly, I have a question about a possible effect that the mod has. So I have noticed that when I use your mod my armies become very powerful as all the buffs from barracks buildings hunting grounds etc starts to add up to make a very high number, and possibily causing a bug that makes the enemy army grow exponentially in size as the huge advantage/damage buff seems to cause. Now I am not positive about my hypotheses but am going to try it and see if I can draw any connections, wondering if this is possible / has anyone else experienced this. Not trying to discredit your mod its great and I do not know for sure that it causes it but I really want to fix this bug as it breaks the game.
FunGaming44  [author] 15 Sep, 2020 @ 5:10pm 
Maybe look in the crash log and see why it crashed.