Crusader Kings III

Crusader Kings III

Fungaming - Building Decision
34 Comments
dedjustded 23 Mar, 2024 @ 7:18pm 
building slots decision still doesnt work
FunGaming44  [author] 14 May, 2023 @ 11:04am 
Yeah the mod needs an update, also lots of buildings got added which I been adding but need some help from a friend to double check if all is set as it should 4 eyes see more then 2 when it comes to these codes
Putlers Top Guy 14 May, 2023 @ 10:59am 
Tours and Tournaments has made the function of setting free buildings to 10 not work.
dukerojo 4 Feb, 2023 @ 5:35am 
@fungaming44 the mod is what i was looking for, is there a way to change the decisions so i could choose only building slots to the castle or the city or the temple?
Ravenor 17 Feb, 2022 @ 9:32am 
nope, it only maxinize the building level. From 1 to 8, for example. I'd love to have a mod able to build and level up only availible buildnigs :с
FunGaming44  [author] 15 Feb, 2022 @ 12:44pm 
It should be on what you have available, been a while since I made the mod
pford95 15 Feb, 2022 @ 12:31pm 
Is this based on what innovations you have, or does it just skip them into the future to their max level? For example, if I haven't unlocked burghs, is it gonna skip me a few hundred years into the future? Or is it going to make the buildings the maximum level I've unlocked?
FunGaming44  [author] 30 Sep, 2020 @ 9:37am 
@Danny R. it shouldnt effect the AI in anyway, it only ads the buildings and upgrades them to full potential, so yeah it does give a buff for your own Army but the AI will not gain anything because of it.
Danny1222 30 Sep, 2020 @ 9:13am 
Hey @Fungaming thanks for updating the mod so quickly, I have a question about a possible effect that the mod has. So I have noticed that when I use your mod my armies become very powerful as all the buffs from barracks buildings hunting grounds etc starts to add up to make a very high number, and possibily causing a bug that makes the enemy army grow exponentially in size as the huge advantage/damage buff seems to cause. Now I am not positive about my hypotheses but am going to try it and see if I can draw any connections, wondering if this is possible / has anyone else experienced this. Not trying to discredit your mod its great and I do not know for sure that it causes it but I really want to fix this bug as it breaks the game.
FunGaming44  [author] 15 Sep, 2020 @ 5:10pm 
Maybe look in the crash log and see why it crashed.
Name-Giver 15 Sep, 2020 @ 4:45pm 
At least now I can get to the "confirm decision" tab, though it still crashes some times after that. Weird
Name-Giver 15 Sep, 2020 @ 4:42pm 
I started it on a new game. Strangely enough I tested again and it worked sometimes, through it did have the occasional crash
FunGaming44  [author] 15 Sep, 2020 @ 3:56pm 
Did you start using it in a new save or an ongoing save, because in saves that you started before using this mod can cause this effect. I just tried it myself on Byzantine Empire and no issues at all. I even tried it on ruling pretty much the entire planet and even that didnt crash it.

Advise is Run this mod all the way at the bottom of your mod list so it loads last and start using it on a new save to prevent crashes. You shouldnt have any crashes then.
Name-Giver 15 Sep, 2020 @ 3:48pm 
I have no idea if it's just me, but option 3, the "Add all buildings at Max Level in every county in your realm" crashes the game every single time I click on it, I even tried doing a run without any other mods, but it simply keeps crashing the game, it doesn't even take me to the "confirm" tab, if I click on it, it crashes. I play mainly as the Byzantine Empire, dunno if that makes a difference
FunGaming44  [author] 15 Sep, 2020 @ 3:10pm 
Uh actually it doesnt remove them it just moves them of the screen so no it doesnt help with the slowdown from what I hear. You just dont see them because they are at a different location. Experience might vary offcourse depending on the system but the messages still load.
SittingPug 15 Sep, 2020 @ 2:46pm 
there is something you can do about those slowdowns...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2228644954
mod named "remove message feed" just disables those messages alltogether ¯\_(ツ)_/¯
FunGaming44  [author] 15 Sep, 2020 @ 4:24am 
Just updated and changed the order, now it's more simple 1, 2, 3 and if you want to make sure all is maxed for sure do option 2 again at the end but shouldnt be needed.
FunGaming44  [author] 15 Sep, 2020 @ 2:40am 
Not much you can do about the notifications at the moment and yeah it's normal that it becomes slow because everything is being added to your realm but glad it works for the big empires. Should be just a bit that it slows and then it picks back up after everything is added. Depends on your system too offcourse
Danny1222 14 Sep, 2020 @ 8:55pm 
Ok, one major thing that I have noticed is that if your realm is large, like more than 50 counties, this mod doesnt crash the game but slow it to a crawl with all the building notifications. Not quite sure what the workaround would be as I don't think it is possible to disable the notifications on the right side of the screen although I have been looking for something of the like
Danny1222 14 Sep, 2020 @ 7:55pm 
Doing a game as Byzantine vassal who becomes emperor so I will test it out. Also just to be super clear, whenever I want to use the building decision I should choose option 2, then 1, then 3, and 1 again? Asking specifically for when I use the decision each time my realm gets larger. Thanks for your responses
Danny1222 14 Sep, 2020 @ 7:08pm 
Ok will do
SickaSalmon 14 Sep, 2020 @ 6:34pm 
Thank so very much!. I was getting super annoyed. I even went observe mode to see if AI would do it for me... nope. Alas! I didn't know it was possible.
FunGaming44  [author] 14 Sep, 2020 @ 5:09pm 
Ok there seem to be a problem with England when using saved games and it looks like it's just England. So best is to use this on a fresh new game and then you shouldnt have any issues. Let me know if problems do come up in new games.
Danny1222 14 Sep, 2020 @ 4:25pm 
Ok I will keep that in mind, as I have gotten a crash when I use it on a large kingdom like say England. Although it works seamlessly when I was only the Duke of Normandy
FunGaming44  [author] 14 Sep, 2020 @ 4:12pm 
For those having crashes follow the option steps also make sure you dont have any events going off at that moment as it appears it can crash the game and dont load the game and immediatly while at pause start doing this but first let it run for a min or 2.
FunGaming44  [author] 14 Sep, 2020 @ 3:51pm 
Just updated, for those with crashes do the following.

First use option 1 then 2 and then 3 and then finally 1 again.
FunGaming44  [author] 14 Sep, 2020 @ 2:34pm 
that could be possible Danny
SittingPug 14 Sep, 2020 @ 2:19pm 
Holy sh*tballs. This mod is the t*ts!!! Awesome work dude. ♥
Danny1222 14 Sep, 2020 @ 2:08pm 
Do you think City of Wonders would cause a crash?
FunGaming44  [author] 14 Sep, 2020 @ 1:51pm 
It shouldnt be crashing at all unless you use a mod that made changes to the default buildings or added new buildings.
Danny1222 14 Sep, 2020 @ 1:45pm 
@Lord Tilloth whats causing the game toi crash, are you pressing a specific decision or is it just not running to begin with? My game seems fine so far granted I've only used it a couple of times
FunGaming44  [author] 14 Sep, 2020 @ 12:31pm 
I'm also using a mod that ads slots and it works fine together, just make sure you run this below other mods and your good to go.
Lord Tilioth 14 Sep, 2020 @ 11:58am 
*EDIT* Keeps crashing for me unfortunately.

Agreed with Danny I've been waiting for an autobuild option but this looks like a good alternative for now. No more tedious building for days loool
Danny1222 14 Sep, 2020 @ 10:38am 
Thank you, I have been waiting for a auto build mod but this will suffice for the time being. Im assuming that this wouldn't work with a mod that adds building slots to all your holdings as they seem to overlap. Let me know what you think and thanks again for your work