Garry's Mod

Garry's Mod

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Enhanced Valve Weaponry
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Content Type: Addon
Addon Tags: Roleplay, Realism
File Size
Posted
Updated
64.093 MB
16 Sep, 2020 @ 12:26pm
16 Sep, 2020 @ 11:13pm
2 Change Notes ( view )

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Enhanced Valve Weaponry

Description
Enhanced Valve Weaponry
A gLua practice project and workshop debut.

Ever feel like Valve's weapons lack a delicious punch? The damage values spongy? The lack of weapon-calibre accuracy? The overall feel tad a too arcade-y?

This project aims to integrate and refine the weapons into one add-on, introducing subtle yet recognizable features such as:
  • Calibre AmmoTypes
  • Calibre-based Recoil
  • Calibre-based Damage
  • Movement Spread
  • c_hand Support

This project also retains the default AmmoTypes for all the weapons with mildly-simplified values for a middle-ground.

Weaponry Integration

Game
Status
Half-Life 2
By Default
Counter-Strike Source
By Default
Day of Defeat Source
Integrated
Half-Life Source
Not Yet
Counter-Strike Global Offensive
Not Yet
Team Fortress 2
Not Yet
Left 4 Dead (2)
Not Yet

All content is downloaded through this add-on, no need to mount any games!
All credits go to Valve as the rightful owners of visual and audio content.
Popular Discussions View All (4)
8
15 Aug, 2021 @ 12:24pm
Suggestions
pointcastle
8
11 Oct, 2021 @ 5:56am
Frequently Asked Questions
pointcastle
6
20 Sep, 2020 @ 2:54am
Bug Reports
pointcastle
26 Comments
Mannytko 2 May, 2024 @ 9:09am 
:steamsunny:
pointcastle  [author] 2 May, 2024 @ 7:56am 
HAHA! I didn't expect to see comments on this any time soon.

The tragedy is: I've lost all files on such a good update on this add-on a long long time ago. The silver lining? I'm doing Comp Sci in uni now!

I completely forgot this existed, but I think this could make for a summer project to remake with better knowledge now. :)

Side note?
I can't keep this project alive alone - I noticed so many limitations that I was too adamant and arrogant on fixing / creating alone, which was unrealistic. If anyone has any experience working with Valve models, c_hand adaptations, and anything that pertains to that sector - I'd love to work with you to make this a dream come true!

Thank you for keeping hope. I was a silly kid with bright ideas, and the good part is that I'm still that same silly kid today. :Coool:
SLIME 2 May, 2024 @ 4:48am 
i can really see the potential in this, take my points you absolute goober
Mannytko 13 Nov, 2021 @ 3:31am 
make categories and icons for weapons please:steamhappy:
Rōnin 26 Feb, 2021 @ 8:20am 
Having an all in one addon for source game weapons would be wonderful, especially with C_hand support. Especially considering Left 4 Dead 2 is on this list, since there's almost no good L4D packs out on the workshop. Looking foward to see what this pack will bring!
Alek 8 Feb, 2021 @ 1:48pm 
This project is great, man. Keep it alive :D
pointcastle  [author] 8 Feb, 2021 @ 12:33pm 
Damn, I've almost forgotten about this project - I'm glad I have the unreleased up-to-date files still.

Crosshairs were disabled intentionally, but after some feedback I was getting around to adding a cVar / config for crosshair toggles. Something you can expect when I get around to pushing the update out.

Though, if you know what you're doing - you could technically mess with the actual scripts to get the crosshair visible.

Hella grateful for your interest in this add-on! I'll be fixing to push the update soon enough hopefully.
Bless your eyes
[MAGA] WARRIOR-T(RUMP) 8 Feb, 2021 @ 2:18am 
Is it possible to enable crosshairs or are they disabled intentionally?
Dub 8 Oct, 2020 @ 5:33pm 
The high recoil makes fighting against NPCs actually balanced. Thank you!
Alek 27 Sep, 2020 @ 3:22pm 
I have only one small problem: Crosshair is disabled...