Garry's Mod

Garry's Mod

Enhanced Valve Weaponry
26 Comments
Mannytko 2 May, 2024 @ 9:09am 
:steamsunny:
pointcastle  [author] 2 May, 2024 @ 7:56am 
HAHA! I didn't expect to see comments on this any time soon.

The tragedy is: I've lost all files on such a good update on this add-on a long long time ago. The silver lining? I'm doing Comp Sci in uni now!

I completely forgot this existed, but I think this could make for a summer project to remake with better knowledge now. :)

Side note?
I can't keep this project alive alone - I noticed so many limitations that I was too adamant and arrogant on fixing / creating alone, which was unrealistic. If anyone has any experience working with Valve models, c_hand adaptations, and anything that pertains to that sector - I'd love to work with you to make this a dream come true!

Thank you for keeping hope. I was a silly kid with bright ideas, and the good part is that I'm still that same silly kid today. :Coool:
SLIME 2 May, 2024 @ 4:48am 
i can really see the potential in this, take my points you absolute goober
Mannytko 13 Nov, 2021 @ 3:31am 
make categories and icons for weapons please:steamhappy:
Rōnin 26 Feb, 2021 @ 8:20am 
Having an all in one addon for source game weapons would be wonderful, especially with C_hand support. Especially considering Left 4 Dead 2 is on this list, since there's almost no good L4D packs out on the workshop. Looking foward to see what this pack will bring!
Alek 8 Feb, 2021 @ 1:48pm 
This project is great, man. Keep it alive :D
pointcastle  [author] 8 Feb, 2021 @ 12:33pm 
Damn, I've almost forgotten about this project - I'm glad I have the unreleased up-to-date files still.

Crosshairs were disabled intentionally, but after some feedback I was getting around to adding a cVar / config for crosshair toggles. Something you can expect when I get around to pushing the update out.

Though, if you know what you're doing - you could technically mess with the actual scripts to get the crosshair visible.

Hella grateful for your interest in this add-on! I'll be fixing to push the update soon enough hopefully.
Bless your eyes
[MAGA] WARRIOR-T(RUMP) 8 Feb, 2021 @ 2:18am 
Is it possible to enable crosshairs or are they disabled intentionally?
Dub 8 Oct, 2020 @ 5:33pm 
The high recoil makes fighting against NPCs actually balanced. Thank you!
Alek 27 Sep, 2020 @ 3:22pm 
I have only one small problem: Crosshair is disabled...
pointcastle  [author] 24 Sep, 2020 @ 8:51pm 
LOL yes - the force isn't set right
Better force values're fixed next update ^
NickySins 24 Sep, 2020 @ 8:48pm 
Btw idk if its some mod im using, but everytime i kill something with these weapons, the person/thing just goes flying lol
pointcastle  [author] 24 Sep, 2020 @ 8:42pm 
I appreciate the feedback! Been busy and mostly lazy , but I've set the groundwork and cleaned code.
Aiming, horizontal recoil, and some other adjustments and features are coming around!
All that's left is actually redoing all the weapons.
Won't take long, I hope.
NickySins 24 Sep, 2020 @ 8:41pm 
No, my question is just... It's just not that common compared to an AK in 5.45 for example. Weird choice of caliber.

And no, the Galil is not an AK lol. It's the AK's cousin.
pointcastle  [author] 24 Sep, 2020 @ 8:29pm 
The AK platform's not a stranger to the NATO cartridge
You've got the 101, 102, 108 - hell, even the Galil if you want to call it an AK variant ^^
The AK-19 is just beautiful
Gosh of War 24 Sep, 2020 @ 12:03pm 
Maybe it's just those new AK-19s
NickySins 23 Sep, 2020 @ 10:09pm 
AK in 556? wtf lol
Bloodrayne 23 Sep, 2020 @ 1:12pm 
Aim down sights?
chazlee 22 Sep, 2020 @ 1:57pm 
nice!
UDaff 20 Sep, 2020 @ 8:41am 
блять нихуя не понимаю. ебучий инглишь
computer.boy89 18 Sep, 2020 @ 12:02pm 
Amazing work!
Ivanthebale 17 Sep, 2020 @ 5:00pm 
good mod hopefully there will be updates and some settings
avast windows 17 Sep, 2020 @ 11:16am 
как вы находите этот фон?
Darpy 17 Sep, 2020 @ 7:43am 
aye, gud.
Mantha 16 Sep, 2020 @ 4:20pm 
Really nice!
Raffine52 16 Sep, 2020 @ 2:32pm 
Nice, Can't wait for more weapons to be added in.