Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

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Nod Mission 2 - Something in the Water
   
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GameType: TD
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1.073 MB
17 Sep, 2020 @ 9:31am
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Nod Mission 2 - Something in the Water

Description
Nod Mission 2 - Something in the Water
Well done, Kane is pleased with how you handled GDI and their false publising.
He has another mission for you. GDI are gathering wealth at an incredible rate, using it to fund their efforts against us. Our scouts are reporting they are using Hydro-Electric plants to convert the water from the river direct to cash through their own black market sales. This needs to stop.
We have an MCV standing by but we cannot give them our location as our transmissions are being blocked by the GDI radar installations. Take a small task force to the south side of the river to knock out the comm centres so that we can transmit the signal to bring in your MCV north of the river. Once there, build up a strike team to take out the Hydro-Electric plants.
Good luck commander!
18 Comments
Skydream Fastyhorse 2 Jan @ 9:37am 
The map doesn't seem to be working. It just loads a blank map. It's like it's waiting for the Nod units to spawn in, but they just don't. Any idea what's up?
igi 10 May, 2022 @ 12:09pm 
@Aceypaul sure - I'm (slowly) playing through all the single-player missions int he workshop anyway :-D
Volkov 9 May, 2022 @ 1:55pm 
sure why not
Aceypaul  [author] 9 May, 2022 @ 11:17am 
Thanks for the feedback igi. I appreciate it. I have a fair few maps if you’d be interested trying them all?
igi 7 May, 2022 @ 12:29pm 
A short mission, but a good one, if a little east. Split into two halves with a classic commando opening and a base building follow up. Has working win/loss triggers and AI.
Volkov 15 Apr, 2022 @ 7:16am 
very good mission i like it and going to play the next one :Tiberium::Tiberium::Tiberium::Tiberium::KaneLives::KaneLives::KaneLives::KaneLives:
Caleidian 28 Sep, 2020 @ 6:03am 
OK confirmed. With this level, it is the barracks that's problematic.
So whenever you capture or you build one (after capturing GDI conyard), it may be immediately, or taking a few seconds, up to a minute, but it will eventually crash.

The WF is safe though. I tried destroying it, and then build one exactly at the same spot and build some tanks, then wait a few moments, and it's good.
Everything else is captureable. Except for barracks.

My last guessing is that maybe there's something to do with those additional buildable civilians in the menu? Or maybe it triggers the limit on infantry menu? I don't know...
Hope this helps for future maps.
Caleidian 28 Sep, 2020 @ 5:03am 
Hi just want to report, that I just replayed this from the beginning, and this time the crash is even weirder. So the moment I land my heli with a commando and engineer at the middle of the map just outside the GDI base to the right, and proceed with an engineer capturing the left barracks, it crashed. I haven't even touched the WF at all.

About the Rise of the Fallen, I've managed to destroy all WFs and have accomplished the mission. I've tested that all 3 WF, when captured, the game will crash.
Aceypaul  [author] 21 Sep, 2020 @ 12:44pm 
ha how funny. Yeh so the bug seems to be coming up everytime he was capturing a WF as well as owning an airstrip. Dont think anyone can do anything about that, general scripting error in the main code. This mission is defo beatable so let me know how you get on!
Ciaphas Cain 21 Sep, 2020 @ 11:34am 
Going off the previous conversation with Caleidian but might have read it differently at the time, seemed as if the mission was uncompletable due to a bug so thought maybe changing objectives could resolve it, but saying that - I have no fucking idea what I'm on about lol