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So whenever you capture or you build one (after capturing GDI conyard), it may be immediately, or taking a few seconds, up to a minute, but it will eventually crash.
The WF is safe though. I tried destroying it, and then build one exactly at the same spot and build some tanks, then wait a few moments, and it's good.
Everything else is captureable. Except for barracks.
My last guessing is that maybe there's something to do with those additional buildable civilians in the menu? Or maybe it triggers the limit on infantry menu? I don't know...
Hope this helps for future maps.
About the Rise of the Fallen, I've managed to destroy all WFs and have accomplished the mission. I've tested that all 3 WF, when captured, the game will crash.
So I think there's indeed something with capturing the WF... so weird...
So weird...so maybe it is WF and barracks if both captured or destroyed will trigger the crash?...I don't know....
Quite similar. After I destroyed every AGT on the map, I realized one of my chinook full of engineers could not move or load/unload. So I tried to use the other chinook to bring engineer to the middle of the map and captured both barracks, and refinery, and a few seconds after capturing the WF, it crashed...
Creating crash report...
Saving crash report...
Writing dump file...
Contacting crash reporting server: http://crashserviceext.petroglyphgames.com:6570/
Packaging report for upload...
Zip: C:\Users\......\CnCRemastered\InstanceServerG-exe_2020-09-18_17-00-35-000_17032.zip, Created: 1
Sending crash report
4194304 sent.
8388608 sent.
9487107 sent.
Petro Crash Link:
http://eoncrashservice.pg.loc:8080/MMORTSCrashViewer/ClientGetFile?id=812540&type=report
Done.