Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

Nod Mission 2 - Something in the Water
18 Comments
Skydream Fastyhorse 2 Jan @ 9:37am 
The map doesn't seem to be working. It just loads a blank map. It's like it's waiting for the Nod units to spawn in, but they just don't. Any idea what's up?
igi 10 May, 2022 @ 12:09pm 
@Aceypaul sure - I'm (slowly) playing through all the single-player missions int he workshop anyway :-D
Volkov 9 May, 2022 @ 1:55pm 
sure why not
Aceypaul  [author] 9 May, 2022 @ 11:17am 
Thanks for the feedback igi. I appreciate it. I have a fair few maps if you’d be interested trying them all?
igi 7 May, 2022 @ 12:29pm 
A short mission, but a good one, if a little east. Split into two halves with a classic commando opening and a base building follow up. Has working win/loss triggers and AI.
Volkov 15 Apr, 2022 @ 7:16am 
very good mission i like it and going to play the next one :Tiberium::Tiberium::Tiberium::Tiberium::KaneLives::KaneLives::KaneLives::KaneLives:
Caleidian 28 Sep, 2020 @ 6:03am 
OK confirmed. With this level, it is the barracks that's problematic.
So whenever you capture or you build one (after capturing GDI conyard), it may be immediately, or taking a few seconds, up to a minute, but it will eventually crash.

The WF is safe though. I tried destroying it, and then build one exactly at the same spot and build some tanks, then wait a few moments, and it's good.
Everything else is captureable. Except for barracks.

My last guessing is that maybe there's something to do with those additional buildable civilians in the menu? Or maybe it triggers the limit on infantry menu? I don't know...
Hope this helps for future maps.
Caleidian 28 Sep, 2020 @ 5:03am 
Hi just want to report, that I just replayed this from the beginning, and this time the crash is even weirder. So the moment I land my heli with a commando and engineer at the middle of the map just outside the GDI base to the right, and proceed with an engineer capturing the left barracks, it crashed. I haven't even touched the WF at all.

About the Rise of the Fallen, I've managed to destroy all WFs and have accomplished the mission. I've tested that all 3 WF, when captured, the game will crash.
Aceypaul  [author] 21 Sep, 2020 @ 12:44pm 
ha how funny. Yeh so the bug seems to be coming up everytime he was capturing a WF as well as owning an airstrip. Dont think anyone can do anything about that, general scripting error in the main code. This mission is defo beatable so let me know how you get on!
Ciaphas Cain 21 Sep, 2020 @ 11:34am 
Going off the previous conversation with Caleidian but might have read it differently at the time, seemed as if the mission was uncompletable due to a bug so thought maybe changing objectives could resolve it, but saying that - I have no fucking idea what I'm on about lol
Aceypaul  [author] 20 Sep, 2020 @ 11:55am 
Neferata13, in what way?
Ciaphas Cain 18 Sep, 2020 @ 4:24pm 
Is it not possible to change the objectives?
Aceypaul  [author] 18 Sep, 2020 @ 9:26am 
yes very off, as stated on mission, and as you've said, there seems to be a conflict when you own both WF and airstrip. That is a bug in the game rather than a map editor issue i think. With no further patches coming through from EA and Petroglyph this may not get fixed at all.
Caleidian 18 Sep, 2020 @ 5:41am 
OK confirmed. If I destroyed everything, I can finish the mission.
So I think there's indeed something with capturing the WF... so weird...
Caleidian 18 Sep, 2020 @ 5:29am 
Yeah it's just my style of playing. haha. I really like to capture everything whenever possible and leave things intact. OK I'll try destroying everything later..
Aceypaul  [author] 18 Sep, 2020 @ 4:58am 
This is really odd!!! I cant fathom whats going on in the background here. Sounds really basic and potentially unhelpful but have you tried either of these missions to beat them with just full nod force and not capture anything? It obviously can be done, but just thinking aloud here.
Caleidian 18 Sep, 2020 @ 3:31am 
I tried this several times, the last time, I captured the WF first, and then the conyard and repair pad to test whether it is the number of captured building that triggered the crash, but it wasn't. Then I captured the refinery, destroyed both the barracks, and as soon as I built a barracks on the same spot as the previously destroyed one, it crashed....

So weird...so maybe it is WF and barracks if both captured or destroyed will trigger the crash?...I don't know....
Caleidian 18 Sep, 2020 @ 3:31am 
It's happening again :(

Quite similar. After I destroyed every AGT on the map, I realized one of my chinook full of engineers could not move or load/unload. So I tried to use the other chinook to bring engineer to the middle of the map and captured both barracks, and refinery, and a few seconds after capturing the WF, it crashed...

Creating crash report...
Saving crash report...
Writing dump file...
Contacting crash reporting server: http://crashserviceext.petroglyphgames.com:6570/
Packaging report for upload...
Zip: C:\Users\......\CnCRemastered\InstanceServerG-exe_2020-09-18_17-00-35-000_17032.zip, Created: 1
Sending crash report
4194304 sent.
8388608 sent.
9487107 sent.
Petro Crash Link:
http://eoncrashservice.pg.loc:8080/MMORTSCrashViewer/ClientGetFile?id=812540&type=report
Done.