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...I think you could offer a few different versions; 1x rectangle w/o light, x2 rectangle w/ or w/o light, x3 rectangle w/ or w/o lights, etc. Instead of doing by lane, do it by how many rectangular sections you want to add to a gantry, for more granular control.
(2) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2253960777
(3) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2253960819
This screenshot (1) shows how I've used you gantries at current, this one in perticular isn't long enough to cross over the entire highway, all 3 lanes, without some compromises. Screenshot (2) shows the other side of the first, simply not long enough to traverse all of the lane, leaving a gap in the middle. It would be nice to simply have a single rectangle section to place there to fill the gap.
Screenshot (3) shows where I had to use the mono-tube because of the distance needing to be traversed, simply too long for your gantries to span. I think it's important that they have lights. If we want to disable them, you could simply turn them into Procedural Objects, then they'd loose any and all added functionality (lights)...
Yeah I'm currently looking into a modular gantry for 3+ lanes. I mean I can make a hovering piece but it wouldn't look consistent (even though maybe it wouldn't be noticable) However the problem is the whole narrow and wide roads that are available. The lane spacing are the same, just the outer part of the highways are different for some reason.
You could include a 2Lane version, versions with or without lights ans/or with or without even the support area for the lights [where no sign is mounted]. I can take some screenshots from in-game where I'm using your gantries and the mono-tube gantry, and where I think you could make replacements for the mono-tube.
How many lanes do you need? Currently you can always use the modular gantry and just mount the signs with gantry sign mounts.
Glad to see you back!