Cities: Skylines

Cities: Skylines

California Freeway (Highway) Gantry Bidirectional Center No Lights - 1 Lane - Small (HR Version)
11 Comments
GhostRaiderMX  [author] 28 Jan, 2022 @ 2:42pm 
@oscarmark79 That's simply a custom sign texture made in Photoshop :) Just looked at a real life sign for reference.
oscarmark79 29 Dec, 2021 @ 10:33pm 
@GhostRaiderMX - Hey! Love your work. I am curious, how did you get those variable minute squares that you have in your screenshots above? They look so real!
GhostRaiderMX  [author] 10 Oct, 2020 @ 2:46pm 
@GRAW Ah okay. Personally I haven't really seen how people are using my gantries to get an idea. Currently working on full gantries but I did make the model modular to easily add required lanes if I were to release them separate instead :)
GRAW 10 Oct, 2020 @ 12:35pm 
(continued)

...I think you could offer a few different versions; 1x rectangle w/o light, x2 rectangle w/ or w/o light, x3 rectangle w/ or w/o lights, etc. Instead of doing by lane, do it by how many rectangular sections you want to add to a gantry, for more granular control.
GRAW 10 Oct, 2020 @ 12:35pm 
(1) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2253960713
(2) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2253960777
(3) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2253960819

This screenshot (1) shows how I've used you gantries at current, this one in perticular isn't long enough to cross over the entire highway, all 3 lanes, without some compromises. Screenshot (2) shows the other side of the first, simply not long enough to traverse all of the lane, leaving a gap in the middle. It would be nice to simply have a single rectangle section to place there to fill the gap.

Screenshot (3) shows where I had to use the mono-tube because of the distance needing to be traversed, simply too long for your gantries to span. I think it's important that they have lights. If we want to disable them, you could simply turn them into Procedural Objects, then they'd loose any and all added functionality (lights)...
GhostRaiderMX  [author] 9 Oct, 2020 @ 4:27pm 
@GRAW Sure you can post some screenshots. How important are the lights on the gantry? I've seen some people implement their own lighting instead. Like they just get a light prop and move it to the gantry.

Yeah I'm currently looking into a modular gantry for 3+ lanes. I mean I can make a hovering piece but it wouldn't look consistent (even though maybe it wouldn't be noticable) However the problem is the whole narrow and wide roads that are available. The lane spacing are the same, just the outer part of the highways are different for some reason.
GRAW 9 Oct, 2020 @ 12:57pm 
@GhostRaiderMX Well, here's the thing. I prefer using your gantries whenever possible, much more of an LA vibe and it's just more intricate and interesting than looking at a tube. So, what I propose is simply a piece that you hover in the air (has no supports) that simply fits between, say a LeftHand 2Lane Medium Gantry and a RightHand 2Lane Medium Gantry, so that it will fit across 5+ lanes.

You could include a 2Lane version, versions with or without lights ans/or with or without even the support area for the lights [where no sign is mounted]. I can take some screenshots from in-game where I'm using your gantries and the mono-tube gantry, and where I think you could make replacements for the mono-tube.
GhostRaiderMX  [author] 9 Oct, 2020 @ 11:40am 
@GRAW I have been thinking about that :) I've been thinking of making 2 lane gantries because 3 or more lanes would require the full gantry structure (At least in real life thats how it works)

How many lanes do you need? Currently you can always use the modular gantry and just mount the signs with gantry sign mounts.
GRAW 9 Oct, 2020 @ 2:14am 
Hey, Mr. Author, any chance you could make some small insert props so we could extend our gantries further than a few lanes across?

Glad to see you back!
GhostRaiderMX  [author] 17 Sep, 2020 @ 9:12pm 
Thanks! Hope you like it. :) You can really do anything with the untextured signs. Thats how I recreated that sign you pointed out
ThePrince757Va 17 Sep, 2020 @ 6:45pm 
Well done. Take a bow.