Cities: Skylines

Cities: Skylines

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Agir
   
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6.871 MB
21 Sep, 2020 @ 9:27am
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Agir

Description
Hi, I present you my first map! I will be grateful for your feedback in the comments :)

I wanted to create a simple flat map, without using many custom assets. I put here only the most necessary roads (because I often delete them myself on the start and modify them as I want).

After many attempts to create a working river, I succeeded. I am not entirely satisfied with the effect, but for the “first time” it can be. The water generators are placed at the beginning of the river, so the dams will work. The flow is quite strong, so you will not have problems with sewage.

Other map features:
- whole map is very windy,
- railroad tracks near the starting point,
- diverse coniferous and deciduous forests,
- if you create cities based on the grid, a large flat area on this map will be suitable for this.

I personally wanted to create good ground for a big city, so I was (very) inspired by a real place where the city already had the right conditions to grow.

_____________________

I used here interchanges:
- A-Trumpet Interchange by Timboh: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=410030736
- 3 way Stack Mass Transit by Arisandi: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1695418606
7 Comments
me22ca 27 Sep, 2020 @ 2:29pm 
It's Biffa's term; he has a bunch of youtube videos talking about "Lane Mathematics".

Specifically here, it would mean downgrading the highway between the offramp and the onramp to only be 2 lanes, so that the 3-lane highway ends up with 2 lanes for going straight and 1 lane for going off, rather than having the rightmost lane be able to do two things. And similarly at the merge point, a 2-lane highway plus the 1-lane onramp going to a 3-lane highway means no conflicts because all the incoming lanes have their own outgoing lane.
Marek  [author] 27 Sep, 2020 @ 6:28am 
@me22ca thanks for the feedback!
There is one small thing I don't understand: what do you mean by writing: "Lane Math'd", what does that mean?
me22ca 26 Sep, 2020 @ 12:12pm 
Good looking map! Not a super-fancy one, but that's fine -- a mostly flat one with a nice river is often what I'm looking for. This'd be a good "default choice" map. Nice job on the river bridge, too.

Some minor tweak suggestions:
- it's great that the western interchange is Lane Math'd; you should do it on the trumpet in the start square too. (Maybe even have the roads into the start square just be 2-lane highways.)
- the most-southern branch of the river around the islands is a bit stop-start. I think it needs to be a bit deeper in the upstream part, or shallower over the whole thing to go more intentionally for the swampy feel on the whole channel.
- consider softening the terrain a bit around the western interchange.
zhestda 23 Sep, 2020 @ 6:40am 
(N)ice map!
Marek  [author] 22 Sep, 2020 @ 1:25am 
@Maurice604 when you wrote this, I got scared and immediately checked what it means :D Fortunately, it is a good word in this context.
Maurice Skyliners 22 Sep, 2020 @ 12:22am 
Agir is also a French word
bmad 21 Sep, 2020 @ 10:49am 
looking good, but unlimited trees mod will burn my pc :D