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Specifically here, it would mean downgrading the highway between the offramp and the onramp to only be 2 lanes, so that the 3-lane highway ends up with 2 lanes for going straight and 1 lane for going off, rather than having the rightmost lane be able to do two things. And similarly at the merge point, a 2-lane highway plus the 1-lane onramp going to a 3-lane highway means no conflicts because all the incoming lanes have their own outgoing lane.
There is one small thing I don't understand: what do you mean by writing: "Lane Math'd", what does that mean?
Some minor tweak suggestions:
- it's great that the western interchange is Lane Math'd; you should do it on the trumpet in the start square too. (Maybe even have the roads into the start square just be 2-lane highways.)
- the most-southern branch of the river around the islands is a bit stop-start. I think it needs to be a bit deeper in the upstream part, or shallower over the whole thing to go more intentionally for the swampy feel on the whole channel.
- consider softening the terrain a bit around the western interchange.