Cities: Skylines

Cities: Skylines

Agir
7 Comments
me22ca 27 Sep, 2020 @ 2:29pm 
It's Biffa's term; he has a bunch of youtube videos talking about "Lane Mathematics".

Specifically here, it would mean downgrading the highway between the offramp and the onramp to only be 2 lanes, so that the 3-lane highway ends up with 2 lanes for going straight and 1 lane for going off, rather than having the rightmost lane be able to do two things. And similarly at the merge point, a 2-lane highway plus the 1-lane onramp going to a 3-lane highway means no conflicts because all the incoming lanes have their own outgoing lane.
Marek  [author] 27 Sep, 2020 @ 6:28am 
@me22ca thanks for the feedback!
There is one small thing I don't understand: what do you mean by writing: "Lane Math'd", what does that mean?
me22ca 26 Sep, 2020 @ 12:12pm 
Good looking map! Not a super-fancy one, but that's fine -- a mostly flat one with a nice river is often what I'm looking for. This'd be a good "default choice" map. Nice job on the river bridge, too.

Some minor tweak suggestions:
- it's great that the western interchange is Lane Math'd; you should do it on the trumpet in the start square too. (Maybe even have the roads into the start square just be 2-lane highways.)
- the most-southern branch of the river around the islands is a bit stop-start. I think it needs to be a bit deeper in the upstream part, or shallower over the whole thing to go more intentionally for the swampy feel on the whole channel.
- consider softening the terrain a bit around the western interchange.
zhestda 23 Sep, 2020 @ 6:40am 
(N)ice map!
Marek  [author] 22 Sep, 2020 @ 1:25am 
@Maurice604 when you wrote this, I got scared and immediately checked what it means :D Fortunately, it is a good word in this context.
Maurice Skyliners 22 Sep, 2020 @ 12:22am 
Agir is also a French word
bmad 21 Sep, 2020 @ 10:49am 
looking good, but unlimited trees mod will burn my pc :D