Left 4 Dead 2

Left 4 Dead 2

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129.673 MB
25 Sep, 2020 @ 4:50am
27 Dec, 2020 @ 10:36pm
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Description
My first campaign map.
Gamemodes:Singleplayer,Co-op
Versus
Survival-later

5 maps.
The map's for those who are experienced survivors.(It's hard)
This campaign wants to show how a map starts from dev texture to good looking stuff.
NOTE: At the finale there is no escape vehicle(its not a bug)
There will be bugfixes.
My other maps: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2165919940
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2235076465
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2092963366

Hope you enjoy !
61 Comments
Hunter Jumpscare 30 Jul @ 10:46am 
(The fact that this campaign was the developer's first is not lost on me. I don't expect anyone's first anything to be their magnum opus. I only leave this comment because I spent 3 hours and 50 minutes playing through this and I want to come out of this experience with something that isn't exhaustion.

To the dev, keep up the good work because I do think there's some good to be found in this. The environments were, as mentioned, really nice looking, with an interesting concept on top. A redux of this campaign with improved gameplay could make for a five star experience.)
Hunter Jumpscare 30 Jul @ 10:45am 
So yeah. That's basically this entire campaign. You get baited in with a really cool premise, then your enthusiasm gets slowly chipped away as horde event after horde event, tank after tank, holdout after holdout hacks into your heart until the only reason you're even continuing your playthrough is the sunk cost fallacy. If you still want to play this campaign even after reading this, you might want to try playing 10 rounds of survival mode without using any of the resources given to you instead. Hell, it might even be more enjoyable. At least survival mode gives you medals.
Hunter Jumpscare 30 Jul @ 10:45am 
It turns out you're meant to go all the way across the map to a dark area that apparently opens up when you've successfully survived. It would've been REAL NICE if I had known this during my first playthrough of this chapter, because I ended up having to redo this holdout 2 different times. That's 40 minutes of my life I will never get back.
Hunter Jumpscare 30 Jul @ 10:45am 
But what really soured this chapter for me wasn't that. It was the fact that once those 20 minutes are up, all you get is an instructor message telling you to "Escape". ESCAPE WHERE??? THIS MAP HAS NO RESCUE VEHICLE! AM I SUPPOSED TO GO BACK UP? DO I GO BACK TO WHERE I CAME FROM? MAYBE TO THE FLAGPOLE OR EVEN THE CABIN??? WHERE THE FUCK DO I GO HOLY SHIT IM THE ONLY ONE LEFT AND THERES 4 TANKS OH MY GOD IM BEING SWARMED WHERE DO I GO WHERE DO I GO WHERE DO I G
Hunter Jumpscare 30 Jul @ 10:44am 
Once the stopwatch app on your phone strikes 10, you will be met with the panic inducing tune of "Skin On Our Teeth". You know, the "GET TO THE RESCUE VEHICLE RIGHT FUCKING NOW BEFORE 10 MILLION INFECTED MAUL YOU TO DEATH" song??? As one could expect by this point, an infinite horde will accompany the music, with tanks showing up back to back. If you were exploring before this, you'd better get back up to where all the medkits are because one slip-up here will spell the end your run... And worse, the restarting of your 20 minute holdout timer.
Hunter Jumpscare 30 Jul @ 10:44am 
CHAPTER 5:

Ok, I'll bite. I actually really liked this chapter... Emphasis on LIKED.

The finale holdout area looks really nice! It merges all of the environmental elements of the previous four chapters together in one giant area with plenty of spots to explore. Despite the holdout length this time being TWENTY FUCKING MINUTES, you really won't have that much trouble with the first ten. I spent my first playthrough of this chapter roaming around the map while taking out the occasional group of common infected or tank.

The remaining 10 minutes, though, are another story.
Hunter Jumpscare 30 Jul @ 10:44am 
CHAPTER 4:

This is actually the easiest chapter... If you have Left 4 Bots 2 installed.

According to some of the comments here, there is a 10 minute holdout section before you can access the saferoom at the very end. I mention these comments here because I actually skipped the entire event by having the bots warp directly into the saferoom then killing myself. If you were getting tired of having to deal with the increasing length of these holdouts, I would recommend doing the same.

There are 2 guaranteed tanks before this holdout section, but they're pretty easy to beat as you actually get molotovs and gascans in this chapter. Was about damn time.
Hunter Jumpscare 30 Jul @ 10:44am 
But don't worry, this chapter doesn't end here.

Once you finally manage to survive, you will have to enter a cave(with a guaranteed witch blocking the entrance) where the saferoom is located. Taking a page out of Chapter 2's book, this saferoom is also blocked off, this time by wooden planks. What you're meant to do here is use a nearby axe to hack at the wood until it breaks down, but there is nothing in the campaign that indicates this. I only knew what to do because I read a comment here mentioning it.

In case your trigger finger was getting itchy, breaking down the barricade also starts a horde event, so you'd better work fast!
Hunter Jumpscare 30 Jul @ 10:44am 
CHAPTER 3:

This was the chapter that caused five of my eight retries. Coincidentally, the guaranteed number of tanks that spawn in this chapter is also five, AND you have to hold out for five minutes. Does this mean you get five medkits and five throwables? Fuck no! You get zero. OF EACH.

Ok, you might get one molotov if you're super lucky, but that only happened to me once.

I actually couldn't get through this chapter without utilizing a godspot. I refuse to name where this godspot is located as I don't want it to get patched, but you'll likely find it pretty easily if you explore the cabin where the five minute holdout event happens. You will need to do some maneuvering to avoid getting punched off by tanks, but it works wonders against the common infected... To the point where the gameplay can devolve into watching the bots clear out the area for you while you spam random voicelines.
Hunter Jumpscare 30 Jul @ 10:43am 
Speaking of the saferoom, you can't just go in once you get there. That would be too balanced.

This is where the first of MANY holdout sections is triggered; you have to fend off the infected for 3 minutes in total before the barricade blocking saferoom access is removed. 2 of those 4 guaranteed tanks I mentioned earlier show up here... "Here" being an elevated area where you will very likely meet certain death if, say, you get punched off while fighting the tanks. I would recommend moving back down as soon as you begin the holdout section to avoid enjoying sky blue.