Left 4 Dead 2

Left 4 Dead 2

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61 Comments
Hunter Jumpscare 30 Jul @ 10:46am 
(The fact that this campaign was the developer's first is not lost on me. I don't expect anyone's first anything to be their magnum opus. I only leave this comment because I spent 3 hours and 50 minutes playing through this and I want to come out of this experience with something that isn't exhaustion.

To the dev, keep up the good work because I do think there's some good to be found in this. The environments were, as mentioned, really nice looking, with an interesting concept on top. A redux of this campaign with improved gameplay could make for a five star experience.)
Hunter Jumpscare 30 Jul @ 10:45am 
So yeah. That's basically this entire campaign. You get baited in with a really cool premise, then your enthusiasm gets slowly chipped away as horde event after horde event, tank after tank, holdout after holdout hacks into your heart until the only reason you're even continuing your playthrough is the sunk cost fallacy. If you still want to play this campaign even after reading this, you might want to try playing 10 rounds of survival mode without using any of the resources given to you instead. Hell, it might even be more enjoyable. At least survival mode gives you medals.
Hunter Jumpscare 30 Jul @ 10:45am 
It turns out you're meant to go all the way across the map to a dark area that apparently opens up when you've successfully survived. It would've been REAL NICE if I had known this during my first playthrough of this chapter, because I ended up having to redo this holdout 2 different times. That's 40 minutes of my life I will never get back.
Hunter Jumpscare 30 Jul @ 10:45am 
But what really soured this chapter for me wasn't that. It was the fact that once those 20 minutes are up, all you get is an instructor message telling you to "Escape". ESCAPE WHERE??? THIS MAP HAS NO RESCUE VEHICLE! AM I SUPPOSED TO GO BACK UP? DO I GO BACK TO WHERE I CAME FROM? MAYBE TO THE FLAGPOLE OR EVEN THE CABIN??? WHERE THE FUCK DO I GO HOLY SHIT IM THE ONLY ONE LEFT AND THERES 4 TANKS OH MY GOD IM BEING SWARMED WHERE DO I GO WHERE DO I GO WHERE DO I G
Hunter Jumpscare 30 Jul @ 10:44am 
Once the stopwatch app on your phone strikes 10, you will be met with the panic inducing tune of "Skin On Our Teeth". You know, the "GET TO THE RESCUE VEHICLE RIGHT FUCKING NOW BEFORE 10 MILLION INFECTED MAUL YOU TO DEATH" song??? As one could expect by this point, an infinite horde will accompany the music, with tanks showing up back to back. If you were exploring before this, you'd better get back up to where all the medkits are because one slip-up here will spell the end your run... And worse, the restarting of your 20 minute holdout timer.
Hunter Jumpscare 30 Jul @ 10:44am 
CHAPTER 5:

Ok, I'll bite. I actually really liked this chapter... Emphasis on LIKED.

The finale holdout area looks really nice! It merges all of the environmental elements of the previous four chapters together in one giant area with plenty of spots to explore. Despite the holdout length this time being TWENTY FUCKING MINUTES, you really won't have that much trouble with the first ten. I spent my first playthrough of this chapter roaming around the map while taking out the occasional group of common infected or tank.

The remaining 10 minutes, though, are another story.
Hunter Jumpscare 30 Jul @ 10:44am 
CHAPTER 4:

This is actually the easiest chapter... If you have Left 4 Bots 2 installed.

According to some of the comments here, there is a 10 minute holdout section before you can access the saferoom at the very end. I mention these comments here because I actually skipped the entire event by having the bots warp directly into the saferoom then killing myself. If you were getting tired of having to deal with the increasing length of these holdouts, I would recommend doing the same.

There are 2 guaranteed tanks before this holdout section, but they're pretty easy to beat as you actually get molotovs and gascans in this chapter. Was about damn time.
Hunter Jumpscare 30 Jul @ 10:44am 
But don't worry, this chapter doesn't end here.

Once you finally manage to survive, you will have to enter a cave(with a guaranteed witch blocking the entrance) where the saferoom is located. Taking a page out of Chapter 2's book, this saferoom is also blocked off, this time by wooden planks. What you're meant to do here is use a nearby axe to hack at the wood until it breaks down, but there is nothing in the campaign that indicates this. I only knew what to do because I read a comment here mentioning it.

In case your trigger finger was getting itchy, breaking down the barricade also starts a horde event, so you'd better work fast!
Hunter Jumpscare 30 Jul @ 10:44am 
CHAPTER 3:

This was the chapter that caused five of my eight retries. Coincidentally, the guaranteed number of tanks that spawn in this chapter is also five, AND you have to hold out for five minutes. Does this mean you get five medkits and five throwables? Fuck no! You get zero. OF EACH.

Ok, you might get one molotov if you're super lucky, but that only happened to me once.

I actually couldn't get through this chapter without utilizing a godspot. I refuse to name where this godspot is located as I don't want it to get patched, but you'll likely find it pretty easily if you explore the cabin where the five minute holdout event happens. You will need to do some maneuvering to avoid getting punched off by tanks, but it works wonders against the common infected... To the point where the gameplay can devolve into watching the bots clear out the area for you while you spam random voicelines.
Hunter Jumpscare 30 Jul @ 10:43am 
Speaking of the saferoom, you can't just go in once you get there. That would be too balanced.

This is where the first of MANY holdout sections is triggered; you have to fend off the infected for 3 minutes in total before the barricade blocking saferoom access is removed. 2 of those 4 guaranteed tanks I mentioned earlier show up here... "Here" being an elevated area where you will very likely meet certain death if, say, you get punched off while fighting the tanks. I would recommend moving back down as soon as you begin the holdout section to avoid enjoying sky blue.
Hunter Jumpscare 30 Jul @ 10:43am 
CHAPTER 2:

This chapter is kicked off with a horde event as soon as you leave the saferoom. It's not too long, but what comes next is truly something.

For a brief period, you will need to wade through some water to progress. This probably wouldn't be that bad if there wasn't a guaranteed tank AND a witch waiting for you to go swimming.

There are actually 4 guaranteed tanks during this entire chapter- Again, 5 if the director thinks you should suffer a bit more- With no ammo refills, no molotovs, and no respawn closets (if the worst is to come) until the very end!

Aaaaand I lied again, there are NO respawn closets in this entire chapter. If you're playing on singleplayer with an addon that lets the bots continue playing after your death like I was, it's better to just bite the bullet and restart if you happen to die, as the bots are unable to pathfind to the saferoom depending on how much progress you've made.
Hunter Jumpscare 30 Jul @ 10:43am 
Yeah. You get zero molotovs.

...

Ok I lied, there is one molotov you can find if you spent some time exploring in the previous area. Totally enough to deal with 3 or 4 separate tanks on the harder difficulties.

I personally would recommend saving that molotov up for Chapter 2, though.
Hunter Jumpscare 30 Jul @ 10:43am 
CHAPTER 1:

This is where that long hallway full of horde events comes into play. After opening a gate, you need to walk all the way to the end to get to the saferoom. As stated previously, hordes will constantly spawn as you progress; this means you have to take it slow. The gameplay quickly devolves into a constant loop of moving like 5 steps, stopping to clear out a horde, then moving again.

If that sounds like some absolutely riveting gameplay, you're in for a treat! You will get to fight three tanks in three separate occasions- Four if you're super lucky and the Director decides to spawn in an extra one- while going through the motions. The resources that spawn in the area are ammo boxes, 7 medkits, and 3 pipebombs... Notice anything missing?
Hunter Jumpscare 30 Jul @ 10:42am 
This constant barrage of horde events would be bad enough on its own, but as a different comment here states, "2 or 3 tanks are sprinkled in just for funsies". The commenter(@TommyCD1) isn't lying... Actually, they're being really damn generous, because you will most likely have to deal with 4 to 5 tanks during these events due to the campaign having some guaranteed tank spawns in certain areas. And before you ask, no, the common spawns do not slow down during these tank encounters either.

I mentioned these gameplay elements first as they're used consistently throughout the campaign, but I do want to talk about each individual chapter as well. So... Yeah. Just gonna do that.
Hunter Jumpscare 30 Jul @ 10:42am 
As stated in the description, this campaign is HARD. But not because of any legitimate reasons- Its difficulty comes from just how much bullshit gets thrown at you. Doing literally ANYTHING in this campaign will alert 10 million commons to your exact location- Leaving the saferoom? Horde. Grabbing a pipe bomb? Horde. Walking 1 millimeter forward? Horde. I'm not even exaggerating, I think I had about... 1499 zombies killed by the time I finished this map? There was most likely 4 times more of that killed in total though. Unfortunately the credits were glitched, so I will never know just how many of the infected were exterminated.
Hunter Jumpscare 30 Jul @ 10:42am 
(Played on singleplayer on advanced mode. The campaign took me 3 hours and 50 minutes to beat, with 8 retries.)

I initially downloaded this campaign because the concept intrigued me. A campaign that would showcase the developer's progress in mapping as the players progressed through its maps could be interesting! As someone that generally enjoys campaigns that deviate from the standard formula of L4D2, I had pretty high expectations going in.

So getting to that horde event infested hallway at the very first chapter felt like a swift kick to the fucking nuts.
rokker 30 Jul @ 2:17am 
it's there so you can hold w with one hand and masturbate with the other to a genshin impact character tank replacement
akos223  [author] 29 Jul @ 8:15am 
I actually dont remember, this whole campaign started out as me testing how the ingame entities work and testing inputs/outputs, navmesh and other things, i guess i was just fucking around.
Hunter Jumpscare 28 Jul @ 7:21pm 
What was the thought process behind having a long hallway with constant horde spawns with random tanks sprinkled in on top of that? Genuinely curious
刚买游戏的萌新 17 Mar @ 12:51pm 
频繁不断尸潮加一关十个克左右,地图大平地
Elliot-_- 7 Mar @ 6:57pm 
forsen
Fortnite Highwire 7 Mar @ 6:56pm 
played on versus, 3v3. i have no words but i genuinely hope a Tank shows up in your mailbox and gives you a diet dr pepper. the finale was a true test of mapping skill, revolutionary, the kanye of rap music. hope frank ocean samples u bro
Porifera 7 Mar @ 6:55pm 
A+ my teammates got munted lo,,,,:steamthumbsup:
Mr Poison Headcrab 6 Jun, 2024 @ 10:28am 
not saying it IS bad, I haven't played it yet.
Mr Poison Headcrab 6 Jun, 2024 @ 10:27am 
remember:no matter how bad your map may be, it isn't as bad as the misadventures.
星空下的小森林 28 Jan, 2024 @ 8:15am 
一直尸潮一直打克,路程还短,守门时候超长,救援关时间长的好无聊耶。
ウサギだ。 24 Dec, 2023 @ 12:01am 
4/4 Realism Expert 3h 54m
完善才 18 Nov, 2023 @ 7:27pm 
这图是真的拖
NgSik_tw 8 Mar, 2023 @ 3:47am 
The tones of light in the photo seems nice.
akos223  [author] 7 Jan, 2023 @ 2:27am 
Yeah this map is horrible, at first this was just a test map but idk why i decided to publish it:steamthumbsdown:
TommyCD1 7 Jan, 2023 @ 1:43am 
Partly interesting concept. However terrible execution. Wide open an uninteresting map, even discounting the intentionally blocked out dev maps. Of course, all of that is secondary to the gameplay. And the gameplay is BAD. Nothing of constant horde events. Each map is walking 10 feet, trigger a holdout for 3 minutes, then 5 minutes, then 10 minutes, then 20 whole minutes for the finale. It's long and boring, compounded by the fact there are practically no specials during these events, AND each event has two to three tanks sprinkled in just for funsies. The finale surmounts to climbing a ledge the common infected can't reach you, and then playing ring around the rosie with the Tank for 20 minutes straight. Dreadful campaign all around.
VRLEGS 16 Sep, 2022 @ 2:38pm 
peed my pants
Harry 5 Mar, 2022 @ 7:33am 
Bad
Hakurei Reimu 20 Sep, 2021 @ 1:07pm 
nice try though for your first campaign map i like the idea itself but yeah the map itself is painful to play and its gigantic levels
akos223  [author] 20 Sep, 2021 @ 4:52am 
yes i know and the map is full of bugs too
Hakurei Reimu 19 Sep, 2021 @ 8:22am 
i like the idea of the map from transitioning into an actual level but its so dragged out
Hakurei Reimu 19 Sep, 2021 @ 8:22am 
lets be honest its a bad map but chapter 4 looks good though but still survive for 10 mins and survive for 20 mins in the finale? no
akos223  [author] 17 Sep, 2021 @ 9:45am 
thank you
lady rainicornʚଓ 17 Sep, 2021 @ 1:15am 
its a good map
lady rainicornʚଓ 17 Sep, 2021 @ 1:10am 
dont mind the hate comments
akos223  [author] 7 Aug, 2021 @ 9:10am 
@MG.m4dara.bit yes i know, its shit
OG.m4dara.bit 6 Aug, 2021 @ 1:13pm 
stupid map ever
akos223  [author] 27 Jun, 2021 @ 11:02am 
its buggy i know xd, this was my first attempt at campaign mode
NacturnaL 27 Jun, 2021 @ 9:35am 
finale is not working
akos223  [author] 18 Apr, 2021 @ 9:51pm 
yes
Zangetsu97ZX 18 Apr, 2021 @ 6:54pm 
bad map
akos223  [author] 18 Apr, 2021 @ 7:33am 
big sad
tripleextralarge 17 Apr, 2021 @ 8:19pm 
not funny,
didn't laugh
rokker 13 Apr, 2021 @ 12:17am 
you have to break down the wooden wall with the fire axe you find on the ground
Who? 12 Apr, 2021 @ 7:37pm 
how to pass the chapter 3, after breaking the first rock, there is another rock needed to be broken and I cannot find the way to do that