RimWorld

RimWorld

25 ratings
Balanced Star Wars Factions - Mechs
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2
File Size
Posted
Updated
244.148 KB
30 Sep, 2020 @ 8:31am
3 Aug, 2021 @ 8:06am
7 Change Notes ( view )

Subscribe to download
Balanced Star Wars Factions - Mechs

Description
Give it a thumbs-up!
Add it to your favorites!
Kick someone in the pants!



Balanced Star Wars Factions - Mechs

Love the Star Wars Factions mod by Jecrell but dislike the AT-ATs, AT-STs, and Speeders?

Are you really, REALLY tired of them being spawned as Mechanoids?

I was too. Pretty sure I fixed it.


Good bye AT-AT, AT-ST, and speeders!
19 Comments
Geoppetto Hosseltoff  [author] 3 Aug, 2021 @ 8:04am 
AT-ATs, AT-STs, and Speeders have been removed from the Star Wars Factions update for 1.3. As such, this mod is not needed beyond RimWorld version 1.2
Geoppetto Hosseltoff  [author] 18 Jun, 2021 @ 7:06am 
Hello, @The Hat. In all my time playing RimWorld since I created this I have never had any of the speeders and/or walkers invade my games. I hope this mod does what you hope it will do. Cheers!
The Hat 16 Jun, 2021 @ 1:13am 
@THX-1138

Before using this mod I had non attacking mech spawning speeders and AT-STs. One rebel speeder that spawned in with the mechs decided it was friendly and joined my colony. Posting this as that particular change has nothing to do with this mod. I am now trying this mod to see what happens.
Geoppetto Hosseltoff  [author] 2 Feb, 2021 @ 10:03am 
Hey @Mello aside from ensuring this mod is placed after the Star Wars Factions mod, I don't know what else to say. Sucks that it doesn't work for ya'
Mello 31 Jan, 2021 @ 1:22pm 
i have the mod installed but at-ats, sts, and speeders are still spawning in with mechanoids (randomly and with quests). the only difference now is that they don't attack
THX-1138 18 Jan, 2021 @ 9:11pm 
Does this, or could this be made t work with the continued versions Mile put out?
おいしい銃声 16 Dec, 2020 @ 4:39pm 
dude thank you i hate how OP those things were
falkenlambedo 29 Oct, 2020 @ 12:34pm 
yes me too
Geoppetto Hosseltoff  [author] 7 Oct, 2020 @ 10:43am 
@StoutHound Should be fine to do so but any active or available quests that already have them spawned as mechanoids will not be altered.
Oscar 7 Oct, 2020 @ 9:27am 
Can this be added to an ongoing game?