RimWorld

RimWorld

Balanced Star Wars Factions - Mechs
19 Comments
Geoppetto Hosseltoff  [author] 3 Aug, 2021 @ 8:04am 
AT-ATs, AT-STs, and Speeders have been removed from the Star Wars Factions update for 1.3. As such, this mod is not needed beyond RimWorld version 1.2
Geoppetto Hosseltoff  [author] 18 Jun, 2021 @ 7:06am 
Hello, @The Hat. In all my time playing RimWorld since I created this I have never had any of the speeders and/or walkers invade my games. I hope this mod does what you hope it will do. Cheers!
The Hat 16 Jun, 2021 @ 1:13am 
@THX-1138

Before using this mod I had non attacking mech spawning speeders and AT-STs. One rebel speeder that spawned in with the mechs decided it was friendly and joined my colony. Posting this as that particular change has nothing to do with this mod. I am now trying this mod to see what happens.
Geoppetto Hosseltoff  [author] 2 Feb, 2021 @ 10:03am 
Hey @Mello aside from ensuring this mod is placed after the Star Wars Factions mod, I don't know what else to say. Sucks that it doesn't work for ya'
Mello 31 Jan, 2021 @ 1:22pm 
i have the mod installed but at-ats, sts, and speeders are still spawning in with mechanoids (randomly and with quests). the only difference now is that they don't attack
THX-1138 18 Jan, 2021 @ 9:11pm 
Does this, or could this be made t work with the continued versions Mile put out?
おいしい銃声 16 Dec, 2020 @ 4:39pm 
dude thank you i hate how OP those things were
falkenlambedo 29 Oct, 2020 @ 12:34pm 
yes me too
Geoppetto Hosseltoff  [author] 7 Oct, 2020 @ 10:43am 
@StoutHound Should be fine to do so but any active or available quests that already have them spawned as mechanoids will not be altered.
Oscar 7 Oct, 2020 @ 9:27am 
Can this be added to an ongoing game?
NSAplsdon't 6 Oct, 2020 @ 1:28pm 
@geopetto hosseltoff thanks mate appreciate it
Geoppetto Hosseltoff  [author] 5 Oct, 2020 @ 7:23am 
@NSAplsdon't Thank you for bringing this to my attention. Apologies for the pain. I believe I fixed it. It won't help whatever happened to you but it shouldn't happen again.
NSAplsdon't 5 Oct, 2020 @ 3:27am 
I still got a mechanoid hive quest with speeders
Geoppetto Hosseltoff  [author] 4 Oct, 2020 @ 5:54pm 
Removed the chance of being able to purchase AT-AT, AT-ST, and Speeder meats from traders.
Bobdolemite 1 Oct, 2020 @ 8:29am 
Wow that was fast! Thanks for adding compatibility for 1.0 and 1.1 . I am in the process of updatimg my public mod collections, I will be sure to add this to the appropriate lists as part of that.
Geoppetto Hosseltoff  [author] 1 Oct, 2020 @ 6:51am 
Updated compatibility for 1.0 & 1.1
Bobdolemite 30 Sep, 2020 @ 10:46pm 
Excellent! I had issues on one of my saves due to adding then removing a mechanoids mod. The result was unkillable AT-AT and AT-ST spawning with mechanoids. With this there is hope for a more normal StarWars playthrough. Thanks for creating this! *On a sidenote, would it be possible to add 1.1 compatibility?*
natthegreat668 30 Sep, 2020 @ 2:31pm 
Heck yeah brother
『Tiny Shay』 30 Sep, 2020 @ 12:04pm 
Its stupid that you cant actually operate them but thanks for the cool mod dude or gal