Arma 3
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Custom User Textures (Read-Desc)
   
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Data Type: Mod
Mod Type: Editor Extension
File Size
Posted
Updated
866.477 MB
1 Oct, 2020 @ 12:34pm
5 Sep, 2022 @ 12:07pm
24 Change Notes ( view )

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Custom User Textures (Read-Desc)

Description
The mod requirement's is absolutely not necessary, find any method that works for you!

(I've been asked if its possible to add an example compostion/mission. I cannot provide an example mission at this time sorry.)

Keep in mind, this work was me learning the arma 3 mod tools, so its rough and your missions may be affected in future updates to the assets, I will try to minimize this disruption.



I felt there was a niche missing in Arma that limits our creativity when mission making, especially with underground bunker themed levels. The solution I bring is Project CUT!

CUT is designed to provide a library of textures ported from Source Engine Games and Mods to use with User Texture Props for mission makers, artists, and more. Why specifically Source Engine you ask? With almost 3 decades of mods and games made using source, so too has a great deal of textures and content have been made!

You're more than welcome to pick and choose textures to add to the mission file directly instead! Please credit CUT, but more importantly the game that texture game from.



Current Pack List:
Please check out the source games and support them with a purchase!



Possible Future Additions:
Please check out the source games and support them with a purchase!



How To Use:

To get texture paths, decompile the pbo files and browse the paa files with Texview 2.
To use textures that are transparent use User Texture Props that support translucency. (Transparent textures are partly see through soild colors, this is arma bug not texture bug.)

User Textures have no collisions, you need to source props like piers, vr blocks, etc to hide behind textures to create collisions.

Use "RVMAT_Base\usertexture.rvmat" to apply color correction if desired.
(Rvmats with normals are still in experimentation. Base rvmat by Alkanet)

Using User Textures from Polpox is preferable if you are doing screenshot art for an extra level of control.
Using the CUT Props are better for gameplay experience as User Textures in high volume are taxing on framerate.

(If future updates break textures, add _co for solid textures, add _ca for transparent textures at the end of the filename. Ex. RealWorldTextures2\Ceiling\ceiling_01_co.paa)



Texture conversions are done by hand manually and is very time consuming, updates going forward will be in longer intervals, but with currently around 2500 textures there should be an amazing selection to choose at the moment.

---Cross Promo---

Check out User Texture Pack by Alkanet for an alternative prop from using POLPOX.


Tags: Eden Editor Map Mission Maker Textures Creative User Textures
26 Comments
Clu  [author] 8 Jul, 2022 @ 8:28pm 
@Freudeheit The Very Royal Kitty
Some weird bug that im not sure how to 100 percent resolve, sometimes footsteps work, sometimes not at random.
Freudeheit 8 Jul, 2022 @ 7:30pm 
seems to be working now only issue is the concrete platforms (not sure about the others) make no footstep sounds or at least CUT_PLATFORM_NORMALTILE_CONCRETE_5X40
Clu  [author] 7 Jul, 2022 @ 12:17pm 
@Exocet
You decompile the pbo's and find a texture you like, copy the path onto one of the prop platforms.

Ex. RealWorldTextures2\Ceiling\ceiling_01_co.paa

if the object is too bright use

RVMAT_Base\usertexture.rvmat

in the rvmat selection.

you pretty much need to experiment from there making all sorts of stuff with different textures and shapes.

if a texture you need is transparent, like metal bars or fence etc, use an alphatest rvmat. (warning it dosent work with glass textures, god only knows why.)
Polka 7 Jul, 2022 @ 7:39am 
Will test the props immediately
Exocet 7 Jul, 2022 @ 3:21am 
also that shaft with the rappeling people looks amazing, i really want to make that please teach :D
Exocet 7 Jul, 2022 @ 3:18am 
Please make a video or a composition bro i really wanna know how to properly utilize this
Clu  [author] 6 Jul, 2022 @ 11:25pm 
I had to rollback the props, but I uploaded the update now, it was an unused class, rip.
Clu  [author] 6 Jul, 2022 @ 10:48pm 
@Freudeheit The Very Royal Kitty
Should be under a new editor category called CUT, verify the mod in the launcher. if its still not there I will double check on my end so let me know.
Freudeheit 6 Jul, 2022 @ 6:41pm 
where are the props?
little andy 10 Feb, 2022 @ 1:45pm 
this is gonna be super helpful in my next op, cheers for this