Arma 3
Custom User Textures (Read-Desc)
26 Comments
Clu  [author] 8 Jul, 2022 @ 8:28pm 
@Freudeheit The Very Royal Kitty
Some weird bug that im not sure how to 100 percent resolve, sometimes footsteps work, sometimes not at random.
Freudeheit 8 Jul, 2022 @ 7:30pm 
seems to be working now only issue is the concrete platforms (not sure about the others) make no footstep sounds or at least CUT_PLATFORM_NORMALTILE_CONCRETE_5X40
Clu  [author] 7 Jul, 2022 @ 12:17pm 
@Exocet
You decompile the pbo's and find a texture you like, copy the path onto one of the prop platforms.

Ex. RealWorldTextures2\Ceiling\ceiling_01_co.paa

if the object is too bright use

RVMAT_Base\usertexture.rvmat

in the rvmat selection.

you pretty much need to experiment from there making all sorts of stuff with different textures and shapes.

if a texture you need is transparent, like metal bars or fence etc, use an alphatest rvmat. (warning it dosent work with glass textures, god only knows why.)
Polka 7 Jul, 2022 @ 7:39am 
Will test the props immediately
Exocet 7 Jul, 2022 @ 3:21am 
also that shaft with the rappeling people looks amazing, i really want to make that please teach :D
Exocet 7 Jul, 2022 @ 3:18am 
Please make a video or a composition bro i really wanna know how to properly utilize this
Clu  [author] 6 Jul, 2022 @ 11:25pm 
I had to rollback the props, but I uploaded the update now, it was an unused class, rip.
Clu  [author] 6 Jul, 2022 @ 10:48pm 
@Freudeheit The Very Royal Kitty
Should be under a new editor category called CUT, verify the mod in the launcher. if its still not there I will double check on my end so let me know.
Freudeheit 6 Jul, 2022 @ 6:41pm 
where are the props?
little andy 10 Feb, 2022 @ 1:45pm 
this is gonna be super helpful in my next op, cheers for this
little andy 10 Feb, 2022 @ 1:44pm 
wooo
Alexander 26 Sep, 2021 @ 4:34pm 
I remember back in the day the disc version of MOHAA had a bunch of textures that were handy to use
Exocet 26 Sep, 2021 @ 12:22am 
Awesome! Is it possible to get like an example mission/composition showcasing the textures and how to use them?
Polka 25 Sep, 2021 @ 10:15am 
Love it
Crack Jack 27 Jan, 2021 @ 7:06pm 
I love the first screenshot
NightIntruder 23 Oct, 2020 @ 2:16am 
Photoshop has a batch processing, most likely GIMP has it as well. If the source textures are in power of 2 (dimension-wise) it should be pretty easy and quick job to convert them into desired format with proper suffixes (if they are sorted as transparent, non-transparent groups).
NOFACE SPECTRO 1911 9 Oct, 2020 @ 12:43pm 
thanks i will test this mod
Clu  [author] 6 Oct, 2020 @ 12:58pm 
@Alkanet(smörgåstårta)
Thank you very much for the suggestion! I will look into your rvmat method.
Alkanet_smörgåstårta 6 Oct, 2020 @ 11:47am 
This is really cool idea!
You can check out the rvmat in my User Texture Pack. Just copy paste and change to fit your need.
Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2230748647
krzychuzokecia 6 Oct, 2020 @ 10:56am 
I'm not sure if I ever will use your addon, but I gave it "thumb up" anyway. Simply because it greatly expands on a quite obscure feature of Arma mission editor - talk about thinking out of the box!
stewfly92 6 Oct, 2020 @ 10:05am 
mission creators rejoice!
Morgan-Giggs 6 Oct, 2020 @ 1:12am 
F I N A L L Y.

THANK YOU.
Krausk 3 Oct, 2020 @ 8:33pm 
Superb. Gen 6 lives on!
cheif22 1 Oct, 2020 @ 5:51pm 
ahh ok. I thought this was a complete texture overhaul of arma. When i did change out the textures, i did see a increase to FPS but never completed it. Was hoping someone would do it some day.
Clu  [author] 1 Oct, 2020 @ 4:45pm 
@cheif22
No this is not a retexture project, this adds loose textures for mission makers, screenshot artists, and others to have a greater degree of building freedom with the User Texture Prop in Eden, and POLPOX's Extended User Texture Prop.
cheif22 1 Oct, 2020 @ 4:25pm 
hey, are u trying to retexture grounds, grass, and every single building? ive tried this before but it lost traction