Stellaris

Stellaris

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Balanced Policies
   
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107.212 KB
2 Oct, 2020 @ 6:44pm
31 Oct, 2020 @ 8:52pm
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Balanced Policies

Description
This mod changes the modifiers of most diplomatic, economic and war doctrine policies as well as adding some to make each of them more viable for different play styles. The policy changes are all balanced well enough and bring more complexity to multiplayer. I made this mod because I grew tired of always keeping the same policy over the course of the entire game. I also wanted to bring more flavor and RP value to the isolationist policy.

More policies will come gradually.
Paradox forum mod link[mods.paradoxplaza.com]


This mod changes the checksum, achievements will be disabled.
I have only tested this mod on 2.7, but it should work relatively fine on older versions.
8 Comments
Deviant 27 Feb, 2021 @ 1:55am 
Fanatical authoritarianism + spiritualism. Imperial cult + slave guilds.
ryqn  [author] 26 Feb, 2021 @ 2:32pm 
@Deviant
Thanks, just tested it myself, works. What type of Empire were you playing as? I may have forgotten to include a few specific empires.
Deviant 25 Feb, 2021 @ 12:26am 
Change of economic policy does not work for me alone? And so, everything else - works ...
hudsongame 3 Oct, 2020 @ 3:03pm 
Thanks
ryqn  [author] 3 Oct, 2020 @ 12:56pm 
@hudsongame
Yes, the AI will use the policies the same way as they do in vanilla. When I will be adding new policies, I will also make sure the AI uses them.
hudsongame 3 Oct, 2020 @ 10:12am 
Will the AI utilize this mod?
ryqn  [author] 3 Oct, 2020 @ 8:12am 
Nope, this should be compatible with both. Only mods that can cause problems are other mods which change policies.
JenkoRun 3 Oct, 2020 @ 12:23am 
I like it, any incompatibilities with mods like ZOFE and acot?