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In the interest of clarity, here's the facts: On vanilla L4D2 OR modded L4D2 - on my account or a new account - on this PC or a different PC - without THIS add-on - I never hear lost calls under ANY conditions, ever. They simply don't occur; they are not (any longer) a part of the game - only a vague memory, years old. With this add-on I hear them (when solo) almost immediately on map start (and they trigger, recur and vary as expected thereafter) just like old times.
This is probably why the automatic Lost Calls are not firing in cases like yours. Other instance includes a 50 second cooldown on a successful fire, a context being applied, usually on Finale Start or even after contacting someone for the finale, and even Spotting the rescue vehicle (escape music starts), should there be a non-finale of sorts.
Other than that, Lost Calls will automatically fire should the closest survivor from you be farther than 3000 units away. (This has not changed since the update)
If you know why I have no automatic lost calls WITHOUT this addon please let me know, as I do enjoy the more meaty automatic campaign banter and triggers of the TLS update. But I'm doing a solo and duo rebalance overhaul and so for immersion and flavour the lost calls are a must.
Actually - and forgive me - but if you could make a post-TLS add-on that simply 'restores' automatic lost calls for all survivors i'd gladly use that instead. That might actually be a thing that needs fixing that noobs don't know about and that vets didn't care for (and thus escaped notice?).
That's my hunch anyway.
Bewildered after lots of fruitless troubleshooting, I wondered if it was a Last Stand thing, found this mod and BAM; instantly fixed.
Doesn't seem like a 'just a me' thing considering I bought the game on a new account to test it and had the same results. Anyway, this solved it and I'm chuffed.