Left 4 Dead 2

Left 4 Dead 2

135 ratings
Pre-Update Talker
   
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Game Content: Scripts, Miscellaneous
File Size
Posted
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6.256 MB
3 Oct, 2020 @ 7:28pm
13 Aug, 2021 @ 1:57pm
9 Change Notes ( view )

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Pre-Update Talker

In 1 collection by Xanaguy
All Workshop Talker Addons
17 items
Description
This is the other thing that I promised to work on after the update released.

This is the talker scripts and commentary.txt's used pre-update except this has all of the known bugs prior to TLS fixed and contains extra things to remain compatible with The Last Stand Update.

A discussion post will be pinned that explains some of the major things that plagued L4D2.


If any anomalies happen while using this in a single player or locally hosted game (servers using this mod too), then please let me know and I will fix it.
Popular Discussions View All (2)
1
3 Oct, 2020 @ 7:34pm
PINNED: Known Bugs Fixed:
Xanaguy
63 Comments
Cody | MusicLockerStudio 18 Mar @ 2:37pm 
i guess it does work with a vocalizer but make it so that when you do swear it does swear instead of Argh
triat 14 Aug, 2023 @ 11:23am 
for some reason this mod skips the parish radio conversation on the bridge when you press e on the radio and talk to rescue 7 and papa gator
get_outratted 26 May, 2023 @ 2:09pm 
thanks for this upload
Zero Point Nine 18 Mar, 2023 @ 9:04pm 
Hmm, okay, but I assure you - it's nothing i've done.

In the interest of clarity, here's the facts: On vanilla L4D2 OR modded L4D2 - on my account or a new account - on this PC or a different PC - without THIS add-on - I never hear lost calls under ANY conditions, ever. They simply don't occur; they are not (any longer) a part of the game - only a vague memory, years old. With this add-on I hear them (when solo) almost immediately on map start (and they trigger, recur and vary as expected thereafter) just like old times.
Xanaguy  [author] 18 Mar, 2023 @ 8:42pm 
Note: The criteria name is "NumberOfTeamAlive". The returned value MUST be greater than 1.
Xanaguy  [author] 18 Mar, 2023 @ 8:33pm 
The current talker scripts had added a criteria where the survivor cannot be the only one alive on their team regardless of whether the other teammates are either dead or never present.

This is probably why the automatic Lost Calls are not firing in cases like yours. Other instance includes a 50 second cooldown on a successful fire, a context being applied, usually on Finale Start or even after contacting someone for the finale, and even Spotting the rescue vehicle (escape music starts), should there be a non-finale of sorts.

Other than that, Lost Calls will automatically fire should the closest survivor from you be farther than 3000 units away. (This has not changed since the update)
Zero Point Nine 18 Mar, 2023 @ 7:27pm 
Automatic. I am of the hapless impression that brand-new 2023 L4D2 has no automatic 'lost calls' when solo (or when reduced to solo) in any mode. And I suspect it's a TLS update thing simply because that was my hunch and THIS add-on fixed it.

If you know why I have no automatic lost calls WITHOUT this addon please let me know, as I do enjoy the more meaty automatic campaign banter and triggers of the TLS update. But I'm doing a solo and duo rebalance overhaul and so for immersion and flavour the lost calls are a must.

Actually - and forgive me - but if you could make a post-TLS add-on that simply 'restores' automatic lost calls for all survivors i'd gladly use that instead. That might actually be a thing that needs fixing that noobs don't know about and that vets didn't care for (and thus escaped notice?).

That's my hunch anyway.
Xanaguy  [author] 18 Mar, 2023 @ 2:54pm 
Are they the automatic or manual calls?
Zero Point Nine 18 Mar, 2023 @ 1:28pm 
I haven't played in years until recently and started getting into modding single and solo player mutations and it's there that I noticed the complete absence of any lost calls. I installed unmodded L4D2 on a different PC and alternate steam account trying to work out what was causing the issue and they were absent there too (playing Last Man Standing vanilla).

Bewildered after lots of fruitless troubleshooting, I wondered if it was a Last Stand thing, found this mod and BAM; instantly fixed.

Doesn't seem like a 'just a me' thing considering I bought the game on a new account to test it and had the same results. Anyway, this solved it and I'm chuffed.
Xanaguy  [author] 18 Mar, 2023 @ 10:39am 
In what ways were they broken before?