Stormworks: Build and Rescue

Stormworks: Build and Rescue

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GOM Cargo Additions - 1.18 Spawn Hotfix
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Vehicles: Delivery, Creative
Environment Mods: Environment Mod
Tags: v1.14.1
File Size
Posted
Updated
11.006 MB
4 Oct, 2020 @ 9:22am
2 Apr @ 8:32am
31 Change Notes ( view )

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GOM Cargo Additions - 1.18 Spawn Hotfix

Description


Want to deliver some cargo? Are those containers too clumsy?

Simply grab that crate, toss it into your pickup and off you go!

Or are those puny containers no challenge for your ingenious contraptions and you're up for a real challenge? Then test your 50m mech on those 15t cable drums for some recreational dodgeball.


Changelog:

Note that you need to start a new savegame for changes to apply!
Old changelogs can be found in the discussion thread.

1.18 Spawn Hotfix
Thanks to jong89 for the hint, should be spawning properly now!

Also check out my GOMGOM - GPS NAV system, which allows to easily find all cargo terminals around sawyer, plug and play:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2488851712

Contents
This environment mod will add a variety of cargo objects, ranging from an in game mass of 25, which can be easily carried by hand, up to 15t cable drums which will provide a different challenge for vehicle builders to mull about.

New Cargo Terminals will be added to the Creative Island and Dreimor Airstrip.
These terminals will generate smaller cargo to be delivered to various locations.
An additional cargo terminal for large/heavy cargo has been added to the Dean Hall Quarry.

The default container system has also been enhanced by a 11x11x11 medical crate, a full size 11x11x29 medical container, as well as various cable drums and sewer pipes awaiting to be delivered.

Cargo can be lifted by hand, bigger crates provide mounting points for ropes, electrical connectors as well as sliding grippers to provide improved forklift control.

The 300 and 600 mass medicrates can be dropped with a parachute. The parachute will deploy on its own when no electrical connector is connected and it's below 150m altitude.
You can also force the parachute to deploy by sending an on signal on channel 1 to any of the crates electrical connectors.

If you're just starting out and need a forklift or reach stacker you can find their collection in my workshop, as well as a matching generator trailer so you can get started right away!

2t forklift, reach stacker and generator trailer:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2249556996

How to use
  1. Make a new game
  2. Select your game mode of choice
  3. Click on "Enabled Addons"
  4. Go to the Workshop tab
  5. Select "GOM Cargo Additions" so the checkbox is checked
  6. Go back and confirm

List of cargo sources and destinations:

Pick Up = Location provides the resource
Deliver = Location receives the resource

New Arid (Meier) Island cargo routes:
All container type cargo will have these Trainyards as additional destination:
  • Brainz Train Yard
  • Mauve Trainyard
  • Serpentine Trainyard
From the above Trainyards there are now new supply routes for smaller carge to all Towns/Farms/Villages on the new Meier Island:
  • Expo Village
  • Enzo Kats Village
  • Qwop Town
  • Chaykovsky Town
  • Personaggio Farm
  • Chris Ranch
  • Noah Village

Old Locations:
Supplies:
  • Coastguard Outpost (Pick Up + Deliver)
  • Dreimor Airstrip (Pick Up + Deliver)
  • Outpost TT (Pick Up + Deliver)
  • Outpost Beginner (Pick Up + Deliver)
  • Brinkfield (Pick Up + Deliver)
  • Old Mans Workshop (Pick Up)
  • O'Neill Airbase (Pick Up)
  • Holt Town Market (Pick Up + Deliver)
  • Arctic Shipbreaking Yard (Pick Up)
  • Arctic Mainland Outpost (Pick Up)

Arctic Supplies:
  • Arctic Oil Refinery (Deliver)
  • Arctic Research Facility (Deliver)
  • Arctic Oil Platform (Deliver)
  • Arctic Shipbreaking Yard (Pick Up)
  • Arctic Mainland Outpost (Pick Up)

Container:
  • Dean Hall Quarry (Pick Up + Deliver)
  • Dreimor Quarry (Pick Up + Deliver)
  • Key Chemical Plant (Pick Up + Deliver)
  • Cargo Harbour (Pick Up + Deliver)
  • Main Airport (Pick Up + Deliver)

Oil (Arctic):
  • Arctic Oil Refinery (Pick Up)
  • Arctic Oil Platform (Pick Up)
  • Arctic Airport (Deliver)

Oil (Sawyer):
  • Arctic Airport (Pick Up)
  • Harrison Airbase (Deliver)

Sawyer Bridge Supplies:
  • Harrison Airbase (Pick Up)
  • Harrison Bridge (Deliver)
  • Olsen Bridge (Deliver)
  • Goldblum Bridge (Deliver)
  • South Bridge (Deliver)
  • Holt Bridge (Deliver)
  • Windfarm Bridge (Deliver)

The complete changelog as well as a list of cargo dimensions can be found in the discussion thread:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2248164986/3001046778344012156/


Leave any suggestions in the respective discussion thread and enjoy.
Popular Discussions View All (1)
21
18 Apr, 2023 @ 12:57pm
Discussion and Suggestions for my GOM Cargo Additions
GrumpyOldMan
142 Comments
iffy 30 Jul @ 10:54pm 
Hi, I think this deletes the boat crane, and ground tug and trailer at the starter island...
Not a massive deal. Great mod
GrumpyOldMan  [author] 25 Jul @ 10:42am 
@i love food02:
Well, what needs updating?
i love food02 25 Jul @ 8:09am 
Will this continue to be updated?
yuyuolozaga 10 Apr @ 10:03pm 
What i do when i start on the starter island is that i just have a boat with a crane and take the small stuff close enough by hand and pull it on to the boat with the crane. (stuff ends up in the water sometimes lol) and if you edit or use one of the mods that increases the size of the spawn boxes you can spawn a small forklift on land and do that as well.
GrumpyOldMan  [author] 10 Apr @ 9:50pm 
The smaller cargo pieces can be carried by hand using the handles.

Usually you can start with one of the train shed outposts, which allows you to spawn land vehicles and trains. Sawyer North terminal has a train shed workbench as well as ship workbench close by, it's a decent starting location.

If you plan on a career run you can start with a small boat and hunt for lootcrates (instant money and research) and do easy missions until you can afford a better outpost.
Helix 10 Apr @ 9:19pm 
My friend and I were very excited to find this mod, exactly what we were looking for. However I am confused how to get started.

How are you supposed to move the cargo onto a ship when there are no land vehicle workbenches? For example, we're at the Sawyer Freight South Terminal and we only have the ships workbench.
[EVO] Dan 8 Apr @ 2:26pm 
Working fine with the new fix, thanks for the update!
yuyuolozaga 2 Apr @ 10:44am 
POG!
GrumpyOldMan  [author] 2 Apr @ 3:06am 
Fix is out now, thanks @jong89!
Tested a few spawns, works again!
GrumpyOldMan  [author] 1 Apr @ 2:39am 
Don't think I forgot. That's why an extra pair of eyes always comes in handy, heh.
Gonna give it a look, thanks for the headsup!