Space Engineers

Space Engineers

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ISL - Squatina-HO 140 Prospector
   
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Type: Blueprint
File Size
Posted
4.557 MB
5 Oct, 2020 @ 3:24am
1 Change Note ( view )
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ISL - Squatina-HO 140 Prospector

In 3 collections by Spite
ISL - Small Grid Printable Ships (with Printer)
185 items
ISL Shipyard
218 items
ISL - Small Grid Miners
60 items
Description
Purpose
A medium size shuttle with a large grid ore detector attached at the rear, designed for surveying asteroids and planet/lunar surfaces for ore.

For a rover fulfilling the same role, try the Prospector-RO 31

The Squatina has limited cargo space, in exchange for extra batteries and hyrdogen storage for a longer range and is easily able to escape planetary gravity and still have plenty of fuel (91% if O2/H2 generators were full at launch).

Features
Tools, Scripts & Weapons:
2 front mounted Gatling Guns
PAM Script - For Docking and aligning with gravity
SAM Script - Autopilot
Blarg's Ascent Cruise Control - for fuel efficient ascent to space

Power:
8 Large Batteries
2 Large Hydrogen tanks
9 Small Hydrogen Tanks
1 Oxygen tank
3 Hydrogen Generators
1 Hydrogen Engine

Movement & Control:
1 Cockpit
1 Remote Control
2 Gyroscopes
48 Small Atmospheric Thrusters
32 Small Hydrogen Thrusters

Cargo Space
Connector
1 Small container - Not designed for carrying cargo

Miscellaneous:
1 Large Grid Ore Detector - to be built separately and attached after printing the ship
1 Spotlight
Navigation Lights
Repair Projector

When printing this shuttle using the ISL - Small Ship Printer or a similar set up, please note that projections are not able to extend to subgrids. This means that the large grid ore detector attachement (1 Large Grid Ore Detector & 1 Advanced Rotor Head) will have to be built separately and then attached to the ship. There is enough space between where the detector sits and the thrusters of the squatina to allow the rotor to turn 360 degrees without colliding.

This ship has an empty mass of 82866 kgs, and can move with a full cargo at a maximum tilt of 90 degrees below horizon.

All Programmable blocks are turned off in this blueprint and all toolbars are the same from the cockpit and remote control.

All ships in this set have a Merge block (front mounted on this ship) and can be printed using a welder wall with one (large grid) piston. The merge block is designed to be ground down once printing is complete, and so is painted bright red.

Toolbars
Toolbar 1
1. A Thrusters All On
2. A Thrusters All Off
3. H Thrusters All On
4. H Thrusters All Off
5. Braking Thrusters Off
6. Connector Switch Lock
7. Landing Gear Lock
8. Landing Gear Unlock
9. Lights On/Off

Toolbar 2
1. Battery Discharge
2. Battery Recharge
3. Camera Front
4. Camera Underside
5.
6. Gatling Gun Control
7.
8. Ore Detector
9. Antenna Broadcast On/off

Toolbar 3
1. PB [PAM] "up"
2. PB [PAM] "down"
3. PB [PAM] "apply"
4. Gatling Guns Control
5. PB [PAM] "Align"
6. PB [PAM] "homepos"
7. Hydrogen Engines On/Off
8. Hydrogen Tanks Stockpile On/Off
9. H2 Generators On/Off

Toolbar 4
1. PB [SAM] "prev"
2. PB [SAM] "next"
3. PB [SAM] "select"
4. PB [SAM] "screen"
5.
6. PB [SAM] "add"
7. PB [SAM] "remove"
8. PB [SAM] "start"
9. PB [SAM] "stop"

Toolbar 6
1. Ascent Cruise Control On/Off
2.
3.
4. Parachute Hatches Open/Close
5. Repair Projector On/Off

Available on mod.io here[spaceengineers.mod.io].
21 Comments
Spite  [author] 29 Nov, 2021 @ 2:28am 
Thanks notalama, glad you like them!

And also thanks for sharing that, rotor attachment technique, will have to do some testing.

It has been such a long time since I got a chance to play with SAM, but I think naming SAM docking sites is done in the custom data of either the SAM PB or the connectors of the station/mothership?
notalama 28 Nov, 2021 @ 9:35pm 
P.S - thanks for your excellent designs! Big fan of this one and the quarry miner I've also been using :)
notalama 28 Nov, 2021 @ 9:34pm 
I had a hell of a time with the rotor part - the first time I did it I backed the ship into a large rotor part that I'd built into an armor pillar, then attached it. That worked pretty smoothly.

Then I activated PAM instead of SAM and flew into a mountain, and needed to re-attach it, and for some reason couldn't get it to work again. It would look exactly the same as the first time, but when I hit Attach the ship would explode.

I eventually figured out that the simplest way was to bolt a connector to the nose, park the ship on a vertically-orientated connector (so it could start fuelling while I worked) and drop rotor heads on it from a height. The connector keeps it at a lovely 90 degree angle and it turns out you don't have to be super precise with your aim - as long as Tab A is roughly in Slot B, hitting Attach should work.

Now if I could only figure out how to name sites for SAM to make choosing them easier :Owlcat_sleepless:
Conbadicus 11 Jul, 2021 @ 5:38am 
Ah. Interesting method.
Spite  [author] 10 Jul, 2021 @ 11:54am 
@Kaito, glad you're still having a good time with the ISL ships!

@Conbadicus, yes there is a bit of trick to it, take a look at this 1min video: https://youtu.be/D6tBV3pPC7k?list=PLnZS2js6aEaqimQ-XXEbx_LDVrgRY801n

(they also have a nice list of quick SE tips on their channel 😁)
Conbadicus 10 Jul, 2021 @ 10:00am 
I cant seem to place the large grid ore detector even with the advanced rotor on the back, i've removed the head and replaced it several times but it keeps defaulting to small grid. Any idea what might be the issue ?
Kaito 25 Apr, 2021 @ 9:45am 
We made it back alive. Squatina was fast enough that we could just run away. It lives to survey another day :)
Kaito 24 Apr, 2021 @ 8:48am 
Oh and @Chorolate Pudding

Even though I printed the Squatina with the subgrid plugin, I'm an idiot and managed to detach the rotor head, so I had to put it back on. I tried just moving it with a tug, but it refused to attach, so I had to build a new attachment from scratch.

The way I did was to make sure I was in ample space (because we all know that rotots like to jerk grids around when attaching), tilt the ship 90 degrees down (great thrust layout, this was way easy, good job Spite) and then drop a big rotor head on it from above. Took a few tries, because it kept bouncing off. Then hit attach (and brace for Clang's anger) and you're good.
Kaito 24 Apr, 2021 @ 8:44am 
Keep me in the loop if you need some testing of an armed Hercules. My current world is perfect to make it suffer and see how much of it makes it back home.
Spite  [author] 24 Apr, 2021 @ 7:51am 
It only came out recently, but I hope it motivates Keen to finally make that a vanilla feature