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And also thanks for sharing that, rotor attachment technique, will have to do some testing.
It has been such a long time since I got a chance to play with SAM, but I think naming SAM docking sites is done in the custom data of either the SAM PB or the connectors of the station/mothership?
Then I activated PAM instead of SAM and flew into a mountain, and needed to re-attach it, and for some reason couldn't get it to work again. It would look exactly the same as the first time, but when I hit Attach the ship would explode.
I eventually figured out that the simplest way was to bolt a connector to the nose, park the ship on a vertically-orientated connector (so it could start fuelling while I worked) and drop rotor heads on it from a height. The connector keeps it at a lovely 90 degree angle and it turns out you don't have to be super precise with your aim - as long as Tab A is roughly in Slot B, hitting Attach should work.
Now if I could only figure out how to name sites for SAM to make choosing them easier
@Conbadicus, yes there is a bit of trick to it, take a look at this 1min video: https://youtu.be/D6tBV3pPC7k?list=PLnZS2js6aEaqimQ-XXEbx_LDVrgRY801n
(they also have a nice list of quick SE tips on their channel 😁)
Even though I printed the Squatina with the subgrid plugin, I'm an idiot and managed to detach the rotor head, so I had to put it back on. I tried just moving it with a tug, but it refused to attach, so I had to build a new attachment from scratch.
The way I did was to make sure I was in ample space (because we all know that rotots like to jerk grids around when attaching), tilt the ship 90 degrees down (great thrust layout, this was way easy, good job Spite) and then drop a big rotor head on it from above. Took a few tries, because it kept bouncing off. Then hit attach (and brace for Clang's anger) and you're good.