Total War: WARHAMMER II

Total War: WARHAMMER II

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Chaos Invasion Mod - Soul's The End Time Comes 2.3: One Wave Variant
   
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Tags: mod, Overhaul
File Size
Posted
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279.514 KB
9 Oct, 2020 @ 4:02pm
7 Sep, 2021 @ 8:09pm
27 Change Notes ( view )

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Chaos Invasion Mod - Soul's The End Time Comes 2.3: One Wave Variant

In 1 collection by MrSoul
Soul's Mod Lab
11 items
Description
This and by extension all of my WH2 mods are now retired. I apologise for any inconvenience this may cause due to outstanding bugs as well any comments I have not responded to during my absence from these mods, and modding in general. This mod is now public domain as well far as I'm concerned, do with it as you please.

Thank you for giving me the motivation to continue modding, through all the ♥♥♥♥♥♥ times and long nights working on issues and bugs. Thank you for trying out my mod, I hope you enjoyed it. <3
- Mr.Soul

Updated for The Silent Furries
Requested Alt Version of Mod
Tested 08-19-2021
Fully compatible with large popular mods like:
OvN - Built from the ground up to be, this is my preferred mod.
SFO - Tested it (06-07-2021), with and without unit mods, both work.
"For long years the forces of the world have held back the tides of chaos.

Unit mods are required to be at least subscribed to, this mod will activate them itself as long as they're in your folder, but will CTD after my recent update without them present at all.

In recent years some have even claimed the threat has grown weak. They say that as our armies have grown stronger, with all the new content released from the Elector Count's Assembly's arsenals, so the threat has grown weaker.

Yet lately something has changed in the wind. Sea-traders claim Elves blame the vortex weakening, Dwarves in the taverns say that their eastern cousins are up to something, Vampires have sulked back to their dens to fortify, or taken to the seas of the world in flight as pirates. Worse still rumours run rampant of 'ratmen' abroad within the Empire, and the greenskins to the east and south have grown ever more restless. It is all as if something new is coming soon, and Otto my friend, I truly fear, that it may already be here."



Mod purpose/summary/TL;DR:
- Mod is for ME.
- Adds four factions with themed armies for each chaos god to AI invasion script.
- How is this different from the other one? No Mid Game spawns, only the late game event will occur.
- Tweaks loadouts, and adds in units from required mod list to the armies which spawn for greater diversity, and fluffy goodness.
- Vanilla invasion timing, is unaltered from vanilla values.
- Added factions army amounts spawned vary based on chaos diff setting in game like the main chaos faction hordes, so be warned VH and Legend players.
- Example: Tested on hard, spawns an additional 6(1.5xbase value) armies per each of four new factions first wave, 12 second wave. We've all seen the screenshots of legendary spawns for Archie and his boys in vanilla, so ya, keep that in mind, that many will be spawning, all over da place.


- PLEASE REFERENCE THE EXTENDED DESCRIPTION IN THIS MOD'S FORUMS(BELOW) FOR MORE DETAILS.

TESTED AS OF 2020-12-16

Enjoy, and good luck ;D

Extra Stuff:
- Please make yourself at home in the discussion threads, just be aware I will moderate and delete any offensive or extremely off topic posts. Been warned.
- Works with OvN(link) now since 2.0.
- Is save game compatible.
- If you'd like to use my script within your own chaos, campaign overhaul mod etc, please feel free to, just toss me a shout out and link to this mod on your page, thanks!
- Don't need my permission if this needs a submod/compat mods for other overhauls, again please just credit where credit is due/link to this mod!
- Highly recommend using KMM for managing this and all mods.
**Do not just subscribe to it, read description**

- List of Mods tested/played with by me to work with this/also enhance vanilla together.
- Original/Main mod page (one or the other, not both)
- MAD shout out to creators of the Rusted Pack File Manager, thing basically helped me learn to work with scripts and mod again lol.
- I don't accept donations or monetary incentive for modding, it is solely a hobby for me. If you're feeling generous though, go check out pages, patreons, etc of required unit mods they've certainly put more work hours into making these units than I did tossing them into a script!

Like this mod? You can help others find it too!
Popular Discussions View All (3)
4
4 Mar, 2021 @ 3:06am
PINNED: Feedback/Suggestions
MrSoul
0
9 Oct, 2020 @ 5:30pm
PINNED: BUGS!!
MrSoul
31 Comments
Arima Azek 2 Sep, 2021 @ 2:01am 
Tell me, do I understand correctly that this mod can be installed with some other Chaos invasion? for example, the same Guv's. Or is it not?
cybvep 29 Aug, 2021 @ 3:48pm 
Yes, I think that some Chaos hordes could spawn on the Norscan shores instead of the Chaos Wastes, i.e. some of the hordes should be moved there instead of creating new ones. I don't think that it would be a good idea to create even more hordes because one of the reasons for the change is the declogging of Chaos Wastes area. If you moved Sigvald there, it would also become harder to cheese the WOC Invasion by jumping all the Chaos LLs right at the start in the Chaos Wastes.
MrSoul  [author] 29 Aug, 2021 @ 9:44am 
nordland, middenheim etc
MrSoul  [author] 29 Aug, 2021 @ 9:40am 
@cybvep omg, lol thought you meant the FACTIONS hahaha, yes not a bad idea at all, think up within or like sea just north of nordland? Think you're idea being so the WoC hit different zones of empire right?
cybvep 24 Aug, 2021 @ 1:33pm 
RE: 5. I think that it's ok if the main WOC faction is purely a northern one because your new ones spawn in different places. However, I think that some of the hordes could be moved to Norsca so that the Chaos Wastes aren't clogged with armies. Moving Sigvald and some WOC armies to Norsca would make sense IMO.
MrSoul  [author] 24 Aug, 2021 @ 10:16am 
4. Yeah only 10 armies, they'll spawn across the world at same locations of new factions but no major congregation of them, this is now up there with a skaven themed version of the mod(ie for people want to do a skaventide playthrough with chaos) and hopefully one day having them all under one umbrela with the MCT (proving easier said than done to adapt it tho)
Good food for thought though, also help address the issue with Empire only really facing WoC, can increase number of hordes and place some new locations on the map within the Empire, just have to do some trial and error with map coordinates :D
5. Oh ya, that would be issue with vanilla mainly, the hordes from the mod have no spawn point there, maybe look into adding two more in southern end of the map would help if they wouldnt derp tho I imagine
MrSoul  [author] 24 Aug, 2021 @ 10:16am 
@cybvep
1. Awesome.
2. I've added funds in one recent updates, hoping this helps the factions from going derp,
3. Awesome, yeah unfort with the spawn locales Empire going to be sparse and youll have the main WoC faction to deal with but take'll a while for rest of the hordes to show up on your borders, if they make it through the AI like dwarves etc.
cybvep 14 Aug, 2021 @ 7:15am 
Feedback:
1. The minor armies are using all their stances. They are even using agents from time to time. Good stuff.
2. Annoyingly, the main WOC faction was super derpy. They razed a few settlements, fought a few battles and then just stopped doing anything. Most of their armies were in the Chaos Wastes doing nothing at all. The armies in Naggarond were mostly idle as well.
3. The fights with Chaos, when they actually happened, were fun :).
4. There is not much Beastmen presence during the Invasion. I think that it would be fun if some armies were spawned for various Beastmen factions, as despite their rework the AI Beastmen have very low survivability (including AI Beastmen LLs).
5. The Chaos Wastes area is very clogged with armies. Maybe some of them should be moved to Norsca? Sigvald?
cybvep 13 Aug, 2021 @ 11:07am 
Good to jest that. I'm at turn 100 in the Volkmar campaign. Will provide feedback when Chaos spawns :).
MrSoul  [author] 13 Aug, 2021 @ 10:26am 
@cybvep I witnessed one horde recruiting last night lol It is rare it seems (likely due to game's AI in general), but the problem was when I first added stances I added raiding camp, not mustering(this time I just copied and pasted what main chaos factions stances were), and I'm thinking now even if give AI that raiding camp stance, not all factions have scripts to actually recruit with it unless make one.

So ya TL;DR - They recruit now/full stances enabled and I even noticed one agent embed in army was recruiting.