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[1.5+] BoomChem Takes Time: A Simple Boomalope Tweak
   
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Mod, 1.2, 1.3, 1.4, 1.5
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20.757 KB
9 Oct, 2020 @ 6:12pm
13 Aug, 2024 @ 7:59am
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[1.5+] BoomChem Takes Time: A Simple Boomalope Tweak

Description
In short: boomalopes produce bigger batches of chemfuel, but it takes more time.
Goal: further distinguish boomalopes from other milkable animals, while maintaining balance both with the original values and with the more valuable infinite chemreactor.
Compatibility: very. Safe to add/remove mid-playthrough.
Questions, quibbles, exact values? Read on.

So, here's the nitty-gritty. Vanilla boomalopes produce 12 chemfuel every 2 days; so, 6/day. I changed this to 25 chemfuel every 5 days; at 5/day, that's a small decrease. (Compare to the infinite chemreactor at 75 every 10 days: 7.5/day.)

Still balanced? I believe so. Arguably it's a buff, since your handlers spend less time overall running around extracting the "milk." At the same time, arguably it's a nerf, since the average yield/day is ~83% of the former value - and a dead boomalope might mean a lot more chemfuel lost.

Why bother? I was looking at my pet explosives, thinking about how massive those chemfuel sacs are. (As one does. Don't look at me like that.) Much larger than, say, a cow's udder - yet it produced even less liquid per milking, let alone per day. And the metabolic processes to produce chemfuel must be quite complicated - the infinite chemreactor takes 10 days and 300W to produce 75 units, and that's a valuable quest reward, not a run-of-the-mill herd animal. So, I decided that it would make more sense for boomalopes to produce chemfuel on a more comparable scale, balancing out the reduction in time needed to milk them with a slight decrease in the production rate to 2/3 the speed of the chemreactor, rather than the former 4/5ths.
Yeah, might also have something to do with my OCD tendencies. :/

Is all this talk of b o u n t i f u l sacs of petrochemicals getting you excited? I am! So excited that I made a mod that causes boomrats to yield chemfuel too! And it's compatible with this one! Double teat-tuggin' action!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2255314898 - the goods
Load Tug Those Gas Rat Teats ^ before BoomChem Takes Time.

Happy milking!


Licensed under Creative Commons CC0 1.0 Universal.
https://creativecommons.org/publicdomain/zero/1.0/
It's a very minor change I made for my own playthrough, after all. Who cares?
7 Comments
Ben or Break  [author] 13 Aug, 2024 @ 8:03am 
Updated to 1.5 - no changes necessary. Labelled as "1.5+" since the conditional .xml patching this mod uses is very safe and unlikely to cause problems on future versions.
Happy milking!
Thundercraft 24 Mar, 2024 @ 5:17am 
Any chance of an update for 1.4 (...and maybe 1.5)?
UdderlyEvelyn 22 Oct, 2021 @ 7:47pm 
*learns that boomalopes produce chemfuel and suddenly understands why anyone would use the chemfuel items*
Thundercraft 7 Oct, 2021 @ 12:32pm 
Q: By any chance would you be interested in making a version of this for Boomaphants ?
Ben or Break  [author] 31 Jul, 2021 @ 8:17am 
Updated!
(No changes were necessary; this mod would have been working just fine on all versions in the interim.)
TracerFoxTEK 26 Jul, 2021 @ 6:55am 
Any chance of an update for this?
Hades the King 13 Jun, 2021 @ 6:06pm 
"I was looking at my pet explosives, thinking about how massive those chemfuel sacs are. (As one does. Don't look at me like that.)"
hahahaha