RimWorld

RimWorld

Not enough ratings
[1.5+] Tug Those Gas Rat Teats: Boomrats Yield Chemfuel
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
56.076 KB
11 Oct, 2020 @ 4:27pm
13 Aug, 2024 @ 7:57am
3 Change Notes ( view )

Subscribe to download
[1.5+] Tug Those Gas Rat Teats: Boomrats Yield Chemfuel

Description
In short: milk boomrats for chemfuel, like boomalopes. They produce 3 chemfuel every 2 days.
Goals: First, consistency, ofc. Secondly, this gives boomrats a use besides suicide bombs more dangerous to your pawns than to your enemies. All the while, reasonable balance is paramount. Boomrats should not yield as much as their bigger bladder brothers.
Compatibility: Very! Safe to add/remove mid-playthrough.
Questions or quibbles? Read on.

Isn't 3chem/2days rather small? Yes, it is. First off, check out my other mod - BoomChem Takes Time! I recalibrate boomalopes to yield more chemfuel, but more slowly. It also recalibrates boomrats in parallel - if you have a mod that causes boomrats to yield "milk," like this one. Load BCTT after TTGRT.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2253091550 - the goods

More detail required? Lucky you! - I summarized the relevant information and process as a spreadsheet! How exciting!
https://docs.google.com/spreadsheets/d/1s-JgQ7qc3eiC2ZZ1eoctvLlRQFu_9wBn4Nc5PJqdfg0/edit?usp=sharing
Feel free to make a copy of the sheet and play around with the orange values yourself.

...Yeah, no one will read that spreadsheet. Okay, you win. Here's a briefer summary.
I wanted boomrats to yield chemfuel, like boomalopes. Boomalopes, base size 1.5, yield 12 chemfuel every 2 days, and consume 2.08 units of nutrition per day. Boomrats have a base size of 0.2, and consume 0.56 units of nutrition per day. So, being smaller animals, they should yield fewer units of chemfuel each milking. At the same time, since the biological processes are assumed to be the same, boomrats should produce the same amount of chemfuel per unit of nutrition as the boomalope. I derived my final values - 3chem/2days - from that starting point, choosing round numbers to keep things simple.

I really don't think of this as a buff. Honestly, having animal handlers constantly running around just for the sake of these piddling yields of 3 chemfuel is probably more trouble than it's worth. Hey, it fits really well with the boomrat's intended role - a pest :)))

Enjoy watching your pawns tug those gas rat teats for sweet, sweet renewable petrochemicals!


Licensed under Creative Commons CC0 1.0 Universal.
https://creativecommons.org/publicdomain/zero/1.0/
For whatever that's worth.
18 Comments
TurtleShroom 7 Oct, 2024 @ 6:30pm 
Praise God.
Ben or Break  [author] 13 Aug, 2024 @ 8:03am 
@Mlie thank you!
Ben or Break  [author] 13 Aug, 2024 @ 8:02am 
Updated to 1.5 - no changes necessary. Labelled as "1.5+" since the conditional .xml patching this mod uses is very safe and unlikely to cause problems on future versions.
Happy tugging!
Thundercraft 27 Mar, 2024 @ 12:18pm 
@Stedi™
So, to summarize your advice:
"Learn to code"...?

BTW: You forgot to mention adding <li>1.4</li> and/or <li>1.5</li> to the <supportedVersions> tag in About.xml. Also, it is often not a simple or easy as you make it sound to update mods. Many mods will not function correctly in newer versions, either because it has a .DLL compiled with C# that is outdated and needs tweaking, or because a library it relies on is outdated, or because Tynan changed certain tags or other things that, likewise, needs to be changed in mods. And, often, it's not obvious what needs to be changed.
Stedi™ 27 Mar, 2024 @ 11:18am 
You can edit every mod in this game yourself in notepad. If it doesn't work for someone, just add the 1.4/1.5 folder and copy the lines containing the old versions in the existing files, paste and change, for example from 1.3 to 1.4, and save. If someone wants to play more with existing mods, open the files from the 1.4/1.5 folder with notepad and look for interesting phrases and lines of code to change. :praisesun:
Thundercraft 24 Mar, 2024 @ 5:21am 
Any chance of an update for 1.4 (...and maybe 1.5)?

Can anyone report on trying this in RimWorld 1.4?
Floyd The Breathless 2 Feb, 2024 @ 8:22am 
I'll mouth polish ur wood if you update :D
Jesus is Lord. 18 May, 2023 @ 10:30pm 
update necessary?
TurtleShroom 16 Jan, 2023 @ 11:26am 
Does this Mod work on V1.4 ? 'Gotta tug some GAS RAT TEATS for that sweet, sweet Chemfuel!
Ben or Break  [author] 19 Jul, 2022 @ 8:15am 
@Crack Rock Steady assuming you are referring to Combat Extended: I don't use that mod myself and can't tell you for sure, but I'm fairly confident that there should be no conflict with a mod with such a small scope as this one.