Source Filmmaker

Source Filmmaker

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Dingodile (Crash Bandicoot 4)
   
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Universe: Original IP
Model
Models: Character
Tags: SFM
File Size
Posted
Updated
27.779 MB
10 Oct, 2020 @ 11:26am
17 Oct, 2020 @ 9:11am
4 Change Notes ( view )

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Dingodile (Crash Bandicoot 4)

Description
Villain-turned-Chef Dingodile. Let's hope he'll be able to keep his diner from blowing up this time...

Update V1.1
lots of new face flexes; minor fixes, several strange bone positions corrected
Update V1.2
fixed bone problem introduced in V1.1, split up materials (.vmt) so the various parts can be modified separately


Tawna
Dingodile
Coco

Includes
\jawsfm\Crash Bandicoot 4\Characters\Dingodile.mdl
\jawsfm\Crash Bandicoot 4\Props\Dingodile_SuccGun.mdl

Features
- rig_biped_simple compatible
- eyeposing via bones
- jaw bone in "body" group
- bodygrouped vest

Credits:
- Dingodile by Toys for Bob/Activision/Sony
- Extraction/Port: JawSFM
Popular Discussions View All (1)
4
7 Jul @ 5:30am
Dingodile Feedback & Artwork
Mikey {Jaw}
14 Comments
SkaarSmashKikou 30 Apr, 2022 @ 8:18pm 
''Time to get those b*stards!''
AgentPenguin05 7 Mar, 2021 @ 8:09pm 
It's already in GMOD
scrumpyspenser 4 Mar, 2021 @ 1:13pm 
thank you! love the model btw
Mikey {Jaw}  [author] 4 Mar, 2021 @ 12:36pm 
@scrumpyspencer after applying the rig, activate "show hidden controls" by right clicking the animset list. Then look in the "Body" group (not "rig_Body"!)
scrumpyspenser 4 Mar, 2021 @ 10:57am 
the problem im having is, once i've added a rig, the jaw bone is no longer there
AgentPenguin05 31 Oct, 2020 @ 1:04am 
Yeah could this come to GMOD?
Cartoon Low Studios 22 Oct, 2020 @ 6:20am 
Could this come to GMOD soon?
Mikey {Jaw}  [author] 17 Oct, 2020 @ 9:24am 
Dingodile bone fix is now up! Additionally, you'll now have more control over the various body parts when using material overrides
Mikey {Jaw}  [author] 17 Oct, 2020 @ 8:29am 
fixing the bone problem now, it got introduced in the v1.1 update
:pensive: 16 Oct, 2020 @ 7:59pm 
The models bones aren't parented