Sid Meier's Civilization V

Sid Meier's Civilization V

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Zolton's Tweaks - Ranged Machine Guns
   
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Tags: Units
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1.273 KB
12 Oct, 2020 @ 1:11pm
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Zolton's Tweaks - Ranged Machine Guns

In 1 collection by Dodo Rider
Doctor Zolton's Tweaks
32 items
Description
Gives a firing range of 2 tiles to the Gatling Gun, Machine Gun, and Bazooka.

The combat strengths of these units have also been lowered to account for the higher range. These units may be deadly at range, but need to be careful in close combat. The new values of these units:

Gatling Gun (20 combat strength, 30 ranged combat strength, 2 range)
Machine Gun (35 combat strength, 60 ranged combat strength, 2 range)
Bazooka (45 combat, 80 ranged combat strength, 2 range)

If you like this mod, check out the other mods in my collection "Doctor Zolton's Tweaks" https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2249534571

If you like this mod and others in my collection, consider using my All-in-One mod instead: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2382656806
4 Comments
lnsaffier 26 May @ 12:54pm 
Now, combining this with the other mods, we just need machine guns to not upgrade to bazookas or become obsolete
Dr. Mantis Toboggan 4 May, 2023 @ 10:33pm 
The area-denial weapons finally are able to deny area to the enemy? Thank god finally!
LURIFAX 13 Jul, 2022 @ 11:08am 
This makes a lot of sense as machine guns are generally fairly long range guns. Especially the early water cooled tripod mounted machine guns, as they used the same ammo as the contemporary rifles, which were lethal beyond 1 kilometre. Makes sense for machine guns in the game to have at least the same range as bows and crossbows.
Julius Kuperjanov 31 Aug, 2021 @ 12:09am 
very nice