Sid Meier's Civilization V

Sid Meier's Civilization V

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Zolton's Tweaks - Ranged Machine Guns
   
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12 października 2020 o 13:11
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Zolton's Tweaks - Ranged Machine Guns

W 1 kolekcji stworzonej przez Dodo Rider
Doctor Zolton's Tweaks
Przedmioty: 32
Opis
Gives a firing range of 2 tiles to the Gatling Gun, Machine Gun, and Bazooka.

The combat strengths of these units have also been lowered to account for the higher range. These units may be deadly at range, but need to be careful in close combat. The new values of these units:

Gatling Gun (20 combat strength, 30 ranged combat strength, 2 range)
Machine Gun (35 combat strength, 60 ranged combat strength, 2 range)
Bazooka (45 combat, 80 ranged combat strength, 2 range)

If you like this mod, check out the other mods in my collection "Doctor Zolton's Tweaks" https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2249534571

If you like this mod and others in my collection, consider using my All-in-One mod instead: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2382656806
Komentarzy: 4
lnsaffier 26 maja o 12:54 
Now, combining this with the other mods, we just need machine guns to not upgrade to bazookas or become obsolete
Dr. Mantis Toboggan 4 maja 2023 o 22:33 
The area-denial weapons finally are able to deny area to the enemy? Thank god finally!
LURIFAX 13 lipca 2022 o 11:08 
This makes a lot of sense as machine guns are generally fairly long range guns. Especially the early water cooled tripod mounted machine guns, as they used the same ammo as the contemporary rifles, which were lethal beyond 1 kilometre. Makes sense for machine guns in the game to have at least the same range as bows and crossbows.
Julius Kuperjanov 31 sierpnia 2021 o 0:09 
very nice