Sid Meier's Civilization V

Sid Meier's Civilization V

27 oy
Zolton's Tweaks - Ranged Machine Guns
   
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12 Eki 2020 @ 13:11
1 Değişiklik Notu ( görüntüle )

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Zolton's Tweaks - Ranged Machine Guns

Dodo Rider tarafından 1 koleksiyonda
Doctor Zolton's Tweaks
32 öğe
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Gives a firing range of 2 tiles to the Gatling Gun, Machine Gun, and Bazooka.

The combat strengths of these units have also been lowered to account for the higher range. These units may be deadly at range, but need to be careful in close combat. The new values of these units:

Gatling Gun (20 combat strength, 30 ranged combat strength, 2 range)
Machine Gun (35 combat strength, 60 ranged combat strength, 2 range)
Bazooka (45 combat, 80 ranged combat strength, 2 range)

If you like this mod, check out the other mods in my collection "Doctor Zolton's Tweaks" https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2249534571

If you like this mod and others in my collection, consider using my All-in-One mod instead: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2382656806
4 Yorum
lnsaffier 26 May @ 12:54 
Now, combining this with the other mods, we just need machine guns to not upgrade to bazookas or become obsolete
Dr. Mantis Toboggan 4 May 2023 @ 22:33 
The area-denial weapons finally are able to deny area to the enemy? Thank god finally!
LURIFAX 13 Tem 2022 @ 11:08 
This makes a lot of sense as machine guns are generally fairly long range guns. Especially the early water cooled tripod mounted machine guns, as they used the same ammo as the contemporary rifles, which were lethal beyond 1 kilometre. Makes sense for machine guns in the game to have at least the same range as bows and crossbows.
Julius Kuperjanov 31 Ağu 2021 @ 0:09 
very nice