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I haven't found a way to not drown myself in curses.
Exept that ont time when I could suddenly play them to gain energy which felt rather OP.
How does this work?
Encroaching Shadows now costs 0.
Execute now exhausts.
Dusk now scales with the number of cards in your draw pile instead of always shuffling in 3 Shadows.
Buffed Deception slightly.
Subversion no longer exhausts.
Forbidden Thoughts now shuffles Shame into your draw pile instead of placing it on top.
Black Lightning and Forbidden Knowledge now scale with the number of curses in draw, hand, AND discard.
Remission gives 4 regen (down from 5).
Spreading Corruption now costs 1 less, description changed to “At the start (and end) of your turn, apply Deteriorate to all enemies.”
Moved vessel of suffering and Encroaching Shadows to Uncommon rarity. This is to be consistent with base game characters, who have no common powers.
Moved Rebuff and Deception to Common rarity.
Moved Distortion to Rare rarity.
Cut Descend and Death Sentence for being too milk-toast.
Deteriorate now deals damage equal to total debuffs on the target, and saps strength each turn.
Renounce Darkness event now gives upgraded Purges.
Nerfed Arcane Tempest to gain raw damage instead of going to X + 1.
Nerfed Shadow Strike to cost 1 (upgrades to cost 0).
Buffed Mutual Annihilation to only require 7 triggers (down from 13), but also cost 3.
Exert always creates an Injury instead of a random curse.
Nerfed Pure Strike's damage a little, and required Corruption lost this turn to enable Pure Strike.
New content:
Added new card, Ritual of Binding, to the rare pool.
Added common relic, Tethered Crystal.
Added a couple new potions.
Bug fixes:
Overdrive now doubles the amount shown in the “+X Corruption” popup.
Fixed bug where lightning would not recalculate damage depending on which enemy it hit.
Reworked Wither to do what it says (at least in regards to vanilla debuffs) instead of adding to vanilla debuffs each turn.
Blightbolt glows if an enemy is debuffed.
Cleaned up some descriptions.