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I haven't found a way to not drown myself in curses.
Exept that ont time when I could suddenly play them to gain energy which felt rather OP.
How does this work?
Encroaching Shadows now costs 0.
Execute now exhausts.
Dusk now scales with the number of cards in your draw pile instead of always shuffling in 3 Shadows.
Buffed Deception slightly.
Subversion no longer exhausts.
Forbidden Thoughts now shuffles Shame into your draw pile instead of placing it on top.
Black Lightning and Forbidden Knowledge now scale with the number of curses in draw, hand, AND discard.
Remission gives 4 regen (down from 5).
Spreading Corruption now costs 1 less, description changed to “At the start (and end) of your turn, apply Deteriorate to all enemies.”
Moved vessel of suffering and Encroaching Shadows to Uncommon rarity. This is to be consistent with base game characters, who have no common powers.
Moved Rebuff and Deception to Common rarity.
Moved Distortion to Rare rarity.
Cut Descend and Death Sentence for being too milk-toast.
Deteriorate now deals damage equal to total debuffs on the target, and saps strength each turn.
Renounce Darkness event now gives upgraded Purges.
Nerfed Arcane Tempest to gain raw damage instead of going to X + 1.
Nerfed Shadow Strike to cost 1 (upgrades to cost 0).
Buffed Mutual Annihilation to only require 7 triggers (down from 13), but also cost 3.
Exert always creates an Injury instead of a random curse.
Nerfed Pure Strike's damage a little, and required Corruption lost this turn to enable Pure Strike.
New content:
Added new card, Ritual of Binding, to the rare pool.
Added common relic, Tethered Crystal.
Added a couple new potions.
Bug fixes:
Overdrive now doubles the amount shown in the “+X Corruption” popup.
Fixed bug where lightning would not recalculate damage depending on which enemy it hit.
Reworked Wither to do what it says (at least in regards to vanilla debuffs) instead of adding to vanilla debuffs each turn.
Blightbolt glows if an enemy is debuffed.
Cleaned up some descriptions.
Also, just added the new Stslib custom targeting, so cards that let you choose ANY target are now a lot less janky to use
@Sagil Found the Black Lightning bug, it's because you weren't in fast mode and I am a fool (who never playtest outside of fast mode). Just uploaded a quick fix for that bug.
* Fixed description for Spreading Corruption power
* Hopefully resolved most Lightning-related bugs
* Buff: Midnight Horizon now hits the original target as well as all other enemies.
* Buff: Reduced the cost of Shadow Barrier by 1 energy; it now exhausts when not upgraded
* Buff: Reduced the cost of Subversion by 1 energy
* Buff: Spreading Corruption now triggers at the start and end of your turn
java.lang.NullPointerException
at theShadeThatFades.actions.LightningAction.StrikeLightning(LightningAction.java:127)
at theShadeThatFades.actions.LightningAction.update(LightningAction.java:164)
Found one bug: Spreading Corruption power has no description.
Managing deck size and inconsistency in your draws in one of the core challenges of this character. And keep in mind, you can play Shadows early to stack up extra intangible, just like Apparitions.
Pic of compendium: https://cdn.discordapp.com/attachments/724725673578463232/855415113712533525/unknown.png
Like "every time you play card, steal one life from a random enemy/ or gain 1 corruption / or apply languid to a random enemy / etc
"Unlimited" intangible would go against the design philosophy of the character, which is that your time is limited and you need to make the most of it. Even Fade only works as long as you are losing HP, and Eidolon Form requires you to keep exhausting your cards to feed it.
You're probably right that there are more alternatives to block that I could use. Lifesteal is touched on a bit with Schadenfreude, but the issue with healing in general is that it can't be renewable. Though I guess I could probably figure out a way around that. Languid would fit the character for sure.
As for an equivalent to Limit Break, try Anoint. It basically doubles your Corruption (but only for one enemy). Overdrive can combo with most other Corruption gain cards to skyrocket your corruption pretty fast.
- I'd say you need to think of ways to "extend" the intangible, or make it happen under certain conditions. Shade shouldn't rely on block, I would even say that lifesteal or counterattack would be good mechanics with him to avoid relying on block. Or a poison-like mechanic using Corruption (I think I've seen one card doing that, but expanding on this idea would be interesting).
- You mentioned Dusk and Shadow blend, but what are the odds of obtaining those cards? Is upgrading your shadow to remove exhaust too powerful? Or use the mechanic "Exhaustive" (exhausts after a certain amount of uses)?
If you can't scale up that fast, Dusk and Shadow Blend are the most effective ways to get more than 3 Shadows. A self-damage build can also use Fade as renewable intangible.
Feint actually makes the enemy attack immediately, during your turn. You can use this to trigger self-damage effects, or to heal if you cast Subversion on yourself first.
I'm not nearly good enough at the game to give a real analysis on how good the Shade is, or which strategies will make the best use of the cards on offer.
- "constrict" doesn't have a tooltip (like in "Dark Tendrils").
- Some cards are very powerful and cheap while others are almost the opposite. There's no obvious to combo and defeat bosses quickly that have MUCH larger HP pools than you. How are you supposed to survive once you've exhausted your shadows? Long fights end inevitably in losing a lot of health. This character needs more ways to mitigate damage while remaining faitful to your initial design.
- Why a card like "Siphon strenght" when the character revolves around corruption and has no synergy with strenght?
- I don't understand the description of the card "Feint". If the enemy is already planning to attack what's the point in forcing it to attack?
09:05:03.030 ERROR core.CardCrawlGame> Exception caught
java.lang.NullPointerException: null
at theShadeThatFades.actions.LightningAction.StrikeLightning(LightningAction.java:90) ~[theShadeThatFades.jar:?]
at theShadeThatFades.actions.LightningAction.update(LightningAction.java:126) ~[theShadeThatFades.jar:?]
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179) ~[?:?]
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:871) ~[?:?]
[*] Deteriorate now prevents targets from getting the damage buff from their own Corruption.
[*] Added new card Siphon Strength
[*] Fixed bug with Soul Bind crashing the game when played on certain boss minions
[*] Fixed Burning description being incomplete sometimes