Garry's Mod

Garry's Mod

539 ratings
Proper Clipping
3
4
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Tool
Addon Tags: Build, Realism
File Size
Posted
Updated
47.841 KB
13 Oct, 2020 @ 2:01am
12 Apr @ 12:26pm
18 Change Notes ( view )

Subscribe to download
Proper Clipping

Description
Proper Clipping is a visual and physical clipping tool with the ability to load in clips from older clipping tools A and B while also allowing them to load in clips from Proper Clipping.

Has StarfallEx[github.com] and Expression2[github.com] functions

StarfallEx:
- ENTITY.addClip
- ENTITY.removeClips
- ENTITY.removeClip
- ENTITY.removeClipByIndex
- ENTITY.clipExists
- ENTITY.getClipIndex
- ENTITY.physicsClipsLeft
- ENTITY.getClipData

Expression2:
- ENTITY.addClip
- ENTITY.removeClips
- ENTITY.removeClip
- ENTITY.removeClipByIndex
- ENTITY.getClipIndex
- ENTITY.physicsClipsLeft
- ENTITY.getClipData

---

Server Convars:
- proper_clipping_max_physics (Default: 2, Range: 0-8)
- proper_clipping_max_visual_server (Default: 6, Range: 0-6)

Client Convars:
- proper_clipping_max_visual (Default: 6, Range: 0-6)
- proper_clipping_mode (Tool ConVar)
- proper_clipping_offset (Tool ConVar)
- proper_clipping_physics (Tool ConVar)
- proper_clipping_keepmass (Tool ConVar)
- proper_clipping_pitch (Tool ConVar)
- proper_clipping_yaw (Tool ConVar)
- proper_clipping_undo (Tool ConVar)

---

Please submit bugs and feature requests on GitHub[github.com]
90 Comments
Alotta Dλmage 25 Mar @ 11:05am 
Great tool, just wish that the maximum visual clips can be increased without a hard-coded limit
⁑⃣Ⅾ 12 Jan @ 4:00am 
ahhh is 4k tool:sleepybs:
Stellaris 26 Oct, 2024 @ 5:16pm 
Hello- i've found that the most recent version of the mod is relatively unstable compared to the last version. Do you happen to have a copy of the older version you could upload somewhere i could use instead?
Kusy1000 30 Jun, 2024 @ 2:34am 
[Proper Clipping] lua/autorun/server/proper_clipping.lua:183: attempt to index field 'norm' (a nil value)
1. unknown - lua/autorun/server/proper_clipping.lua:183

Timer Failed! [Entity [240][prop_physics]_proper_clipping][@lua/autorun/server/proper_clipping.lua (line 173)]

[Visual Clip 2019] Warning! A net message (proper_clipping) is already started! Discarding in favor of the new message! (VisualClip_newclip)
1. SendPropClip - lua/autorun/server/sv_clipping.lua:40
2. unknown - lua/autorun/server/sv_clipping.lua:18
бротішка брос 29 Mar, 2024 @ 2:20pm 
lua/autorun/proper_clipping.lua:166: attempt to index local 'con' (a nil value)
Rock257 15 Jan, 2024 @ 3:35pm 
really wish its more than 6 clips.
Psyden 12 Jan, 2024 @ 4:29pm 
hey there, i found a sort of issue, if you have gmod running for long enough, clips start being really lowering your fps (from 200 down to 30-18), and i find myself having to set proper_clipping_max_visual to 0 to keep fps

i can tell it's the clipping because the fps only go that low when looking at my vehicle/creation, and when setting the clips limit to 0 it's all back to normal

no clue if you could have some sort of memory leak, since it does only happen after a long enough time in the map
Nakkitsunami 26 Nov, 2023 @ 3:36pm 
ok why is sent_prop2mesh_legacy not in the whitelist by default
ramayo 25 Nov, 2023 @ 3:44pm 
The addon seems to freak out at times with Primitive props
I clipped a custom cylinder, saved it with adv. dupe 2, then after pasting it the clips seem to pop in faster than the Primitive's generation and it ends up more visually clipped than what it should be
dhkatz 31 Oct, 2023 @ 3:46pm 
Not possible to increase the max clips. It's an engine limit. Only 2 clips on Linux/MacOS and 6 on Windows.