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1. unknown - lua/autorun/server/proper_clipping.lua:183
Timer Failed! [Entity [240][prop_physics]_proper_clipping][@lua/autorun/server/proper_clipping.lua (line 173)]
[Visual Clip 2019] Warning! A net message (proper_clipping) is already started! Discarding in favor of the new message! (VisualClip_newclip)
1. SendPropClip - lua/autorun/server/sv_clipping.lua:40
2. unknown - lua/autorun/server/sv_clipping.lua:18
i can tell it's the clipping because the fps only go that low when looking at my vehicle/creation, and when setting the clips limit to 0 it's all back to normal
no clue if you could have some sort of memory leak, since it does only happen after a long enough time in the map
I clipped a custom cylinder, saved it with adv. dupe 2, then after pasting it the clips seem to pop in faster than the Primitive's generation and it ends up more visually clipped than what it should be
like, in a bad way, like they're unplayable, or like, in ways where you can just, fuck with the map in ways that you really shouldn't be able to? former? latter? something else?
this changes the physical and visual "collisions" of a model/object? or? I'm confused XD!
[Proper Clipping] lua/autorun/proper_clipping.lua:161: attempt to index local 'constraint' (a nil value)
1. unknown - lua/autorun/proper_clipping.lua:161
Timer Failed! [Simple][@lua/autorun/proper_clipping.lua (line 156)]
None of my constraints are there when I spawn in my build
i didn't see it
@Logan @spooky KRUSHΞR Instructions are all there in the toolinfo and change depending on the toolmode and stage, don't know how I would make it easier to use.