Garry's Mod

Garry's Mod

Proper Clipping
90 Comments
Alotta Dλmage 25 Mar @ 11:05am 
Great tool, just wish that the maximum visual clips can be increased without a hard-coded limit
⁑⃣Ⅾ 12 Jan @ 4:00am 
ahhh is 4k tool:sleepybs:
Stellaris 26 Oct, 2024 @ 5:16pm 
Hello- i've found that the most recent version of the mod is relatively unstable compared to the last version. Do you happen to have a copy of the older version you could upload somewhere i could use instead?
Kusy1000 30 Jun, 2024 @ 2:34am 
[Proper Clipping] lua/autorun/server/proper_clipping.lua:183: attempt to index field 'norm' (a nil value)
1. unknown - lua/autorun/server/proper_clipping.lua:183

Timer Failed! [Entity [240][prop_physics]_proper_clipping][@lua/autorun/server/proper_clipping.lua (line 173)]

[Visual Clip 2019] Warning! A net message (proper_clipping) is already started! Discarding in favor of the new message! (VisualClip_newclip)
1. SendPropClip - lua/autorun/server/sv_clipping.lua:40
2. unknown - lua/autorun/server/sv_clipping.lua:18
бротішка брос 29 Mar, 2024 @ 2:20pm 
lua/autorun/proper_clipping.lua:166: attempt to index local 'con' (a nil value)
Rock257 15 Jan, 2024 @ 3:35pm 
really wish its more than 6 clips.
Psyden 12 Jan, 2024 @ 4:29pm 
hey there, i found a sort of issue, if you have gmod running for long enough, clips start being really lowering your fps (from 200 down to 30-18), and i find myself having to set proper_clipping_max_visual to 0 to keep fps

i can tell it's the clipping because the fps only go that low when looking at my vehicle/creation, and when setting the clips limit to 0 it's all back to normal

no clue if you could have some sort of memory leak, since it does only happen after a long enough time in the map
Nakkitsunami 26 Nov, 2023 @ 3:36pm 
ok why is sent_prop2mesh_legacy not in the whitelist by default
ramayo 25 Nov, 2023 @ 3:44pm 
The addon seems to freak out at times with Primitive props
I clipped a custom cylinder, saved it with adv. dupe 2, then after pasting it the clips seem to pop in faster than the Primitive's generation and it ends up more visually clipped than what it should be
dhkatz 31 Oct, 2023 @ 3:46pm 
Not possible to increase the max clips. It's an engine limit. Only 2 clips on Linux/MacOS and 6 on Windows.
Nakkitsunami 19 Oct, 2023 @ 8:45pm 
the maxium clips needs to be increased from 6 by a lot...
Renaissantz 18 Sep, 2023 @ 11:06pm 
@Ozkobon yes, im having the same issue. Have you found a workaround to it?
Hatsune Miku 7 Jul, 2023 @ 10:18am 
"lua/autorun/proper_clipping.lua:166: attempt to index local 'con' (a nil value)" Occurs upon pasting my vehicle when it has wire weld/constraint latches from the base to the wheels. Almost everything I've made was fine until up to this point.
Makarylli 10 Mar, 2023 @ 10:57am 
Copy and paste not working
milo 5 Mar, 2023 @ 4:07am 
how do i get more than 2 clips per prop in linux?
Peanut 30 Jan, 2023 @ 3:09pm 
@travis scott apology video this works on ragdolls, i have tested this with them thoroughly and i can conclude it indeed, works with ragdolls, so much so i even have several screenshots of this being used with ragdolls as my proof
threeborg 19 Jan, 2023 @ 3:52pm 
No it doesn't work with ragdolls.
Thecreation1987 3 Dec, 2022 @ 9:31pm 
dose it work on ragdolls?
mihecraft steeve 3 Dec, 2022 @ 8:29am 
Such bullshit remove my 3 hours of build
Sanders 7 Sep, 2022 @ 3:42pm 
ya need to make an option so we can do X Y Z manual changing before we clip it. thank you. as this would be helpful as right now as it sites ya cant clip much easy without trial /error
my dearest melpert 12 Apr, 2022 @ 7:17pm 
i fucking LOVE metal gear rising
Weighted Sensory Kitty 5 Jan, 2022 @ 2:12pm 
It's source that limits it, and if you're on a linux server its limited to 2
Niterux 16 Nov, 2021 @ 11:21pm 
Probably source spaghetti code that is out of the addon's author's control
ramayo 16 Nov, 2021 @ 11:17pm 
Is there a reason clips are limited to just 6?
Niterux 20 Sep, 2021 @ 3:14pm 
true...
rAg mAlice 20 Sep, 2021 @ 1:58pm 
IT even works underwater
rAg mAlice 20 Sep, 2021 @ 1:56pm 
Man this is fun
Darmagon 6 Aug, 2021 @ 2:21am 
I wonder if its possible to make a damage addon that takes chunks out of unbreakable props now.
Niterux 2 Jul, 2021 @ 5:44am 
your computer might be too old
Sanders 2 Jul, 2021 @ 12:37am 
@Kieran Vax'ilian like when using another tool that does this only visually causes half the map to go poof
Niterux 3 Apr, 2021 @ 5:34am 
Why don't servers use this this is so useful
Kieran Vax'ilian 10 Feb, 2021 @ 7:46pm 
@SANDERS
like, in a bad way, like they're unplayable, or like, in ways where you can just, fuck with the map in ways that you really shouldn't be able to? former? latter? something else?
Sanders 10 Feb, 2021 @ 5:03pm 
this legit breaks fucking maps
Kieran Vax'ilian 1 Feb, 2021 @ 2:38pm 
woah-waait-whaaa... okay uhm... this confuses the heck out of me XD! let me try to understand this:

this changes the physical and visual "collisions" of a model/object? or? I'm confused XD!
Tumble Trash᠌ ⁧⁧ Official 17 Dec, 2020 @ 10:44pm 
I get this when I spawn in a dupe
[Proper Clipping] lua/autorun/proper_clipping.lua:161: attempt to index local 'constraint' (a nil value)
1. unknown - lua/autorun/proper_clipping.lua:161

Timer Failed! [Simple][@lua/autorun/proper_clipping.lua (line 156)]


None of my constraints are there when I spawn in my build
Tumble Trash᠌ ⁧⁧ Official 16 Dec, 2020 @ 7:42am 
whats the difference between this and vis clip?
[Sk$Bh]Trick or treat KID! 15 Dec, 2020 @ 6:50am 
I see no difference from the original visual clip in functionality
interrupt basket 2 Dec, 2020 @ 5:12pm 
pun?
Shogun 29 Nov, 2020 @ 8:19pm 
lol clarissa thot
Dude 29 Nov, 2020 @ 9:41am 
@Ghost can you shut the fuck up about this Clarissa thot NOBODY CARES ABOUT THIS REALLY SHIT COPY PASTA
ุGary 55 29 Nov, 2020 @ 4:37am 
Guess I'll die
shadowscion 16 Nov, 2020 @ 5:39am 
@BigBoi No, clips decrease performance.
cobalT 29 Oct, 2020 @ 4:12pm 
this is a chinese scam
JutterBox 25 Oct, 2020 @ 9:07am 
@Logal you just dumb thsi is why you can't use.
somefoolouthere 21 Oct, 2020 @ 7:39pm 
Do the visual clips increase graphics performance? With mat_wireframe 1 I can see that the polygons are cut off just like if you changed the value in r_farz but do the visual clips actually provide any performance boost for a prop's rendering?
orangeKRUSH 21 Oct, 2020 @ 11:38am 
oh sorry
i didn't see it
Sevii  [author] 20 Oct, 2020 @ 11:00pm 
@Lil'Leto Updated the description to include default values and their range.
@Logan @spooky KRUSHΞR Instructions are all there in the toolinfo and change depending on the toolmode and stage, don't know how I would make it easier to use.
Lil'Leto 20 Oct, 2020 @ 4:57pm 
Mind if I ask what the default Convars are? Thanks.
Myth0s 20 Oct, 2020 @ 2:14pm 
not very user friendly, I can't figure out how to use it
orangeKRUSH 20 Oct, 2020 @ 11:12am 
this is really confusing to use