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I just popped by because I wanted to suggest some tweaks.
Increase/Decrease Soil Fertility should work under buildings, at an additional cost.
Elevation should be removed if elevation mod is not detected.
Relocate Witch should only be usable on the witch hut you activated from so that if there are multiple, it auto selects its self.
Transmute Rock only works if there are still rocks on the map. If no rocks detected, perhaps it should add a button to cause a "meteor shower" of new rocks. Perhaps targeted somewhere. Then those could be transmuted.
I also think relocate would be nice to use for the large mines. Relocate the rock right into the mine so that the mine can resume its original process.
It said "Required Items" this mean this mod need another mod to make it function.
[Beta] Custom Spell API
Modmenu v2.0