Kingdoms and Castles

Kingdoms and Castles

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[Beta] Terraform Witch Spells
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Mods: Kcmod
Mostra gli oggetti etichettati con tutti i termini selezionati: witch, spell, spells, terraform, landscape, relocate, move, control, ocd, transmute, v2
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14 ott 2020, ore 8:07
18 giu 2023, ore 23:01
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[Beta] Terraform Witch Spells

Descrizione
WARNING:
This mod has just been updated for Infrastructure & Industry and is currently in BETA. It may cause issues for your game. If you encounter any issues please comment them below. Please backup your saves before using this mod


Summary:
This mod adds several new spells to the witch hut, to allow you to overhaul your kingdom.

Spells:
- Increase Soil Fertility
- Decrease Soil Fertility
- Increase Elevation
- Decrease Elevation
- Relocate Stone
- Relocate Iron
- Transmute Rock
- Relocate Witch Hut
- Relocate Keep

Note: Mode menu integration has been temporarily disabled while this mod is being updated to support I&I.

This mod has integrated with Zat's ModMenu so the price, cooldown period and requisite relationship with the witch can be configured for each spell.


Contact:
Feel free to reach out to me on the official Kingdoms and Castles discord[discord.gg] as @Phedg1
28 commenti
KoolKidBilly 3 feb, ore 14:08 
Please Update i beg you!
Vas 26 gen, ore 20:25 
Can confirm this mod doesn't work in the derg taming update. :P Its the only one out of the many I use that doesn't.
Vas 23 gen, ore 13:35 
I was about to see about the settings when I noticed the menu is no longer there. :P
Vas 23 gen, ore 12:55 
Worked for me, unless you guys are using it on the test build of the game with dragons and such.

I just popped by because I wanted to suggest some tweaks.
Increase/Decrease Soil Fertility should work under buildings, at an additional cost.
Elevation should be removed if elevation mod is not detected.
Relocate Witch should only be usable on the witch hut you activated from so that if there are multiple, it auto selects its self.
Transmute Rock only works if there are still rocks on the map. If no rocks detected, perhaps it should add a button to cause a "meteor shower" of new rocks. Perhaps targeted somewhere. Then those could be transmuted.
I also think relocate would be nice to use for the large mines. Relocate the rock right into the mine so that the mine can resume its original process.
The Griffin King 24 dic 2024, ore 23:26 
this dose not work now... needs an update
^Magik Spud^ 12 dic 2024, ore 18:57 
This mod work for me, just READ the page carefully.
It said "Required Items" this mean this mod need another mod to make it function.
[Beta] Custom Spell API
Modmenu v2.0
Fiziquor 13 ago 2024, ore 16:32 
Sadly this mod no longer works. No spells show up with witch hut and no menu options with modmenu. Would love to have this mod back thanks for making it.
Detective_Panda 17 mar 2024, ore 17:02 
do love the mod though !
Detective_Panda 17 mar 2024, ore 17:02 
I encountered an issue, Relocating a stone from a quarry that has been destroyed by vikings soft locks the spell for the next time you want to relocate a different stone by the cursor not even appearing. I worked around this by using rock removal on the moved stone then demolishing it and it seems to fix the issue. Just posting this incase anyone encounters the same
Zorlock Darksoul 13 lug 2023, ore 15:20 
The Witch's menu is not displaying any spells, not even the vanilla ones. The list of spells is replaced by a blank space. If I remove the mod, the menu reverts back to the normal vanilla list, including spells I would have already unlocked by improving my relationship with the Witch. Re-adding the mod and its requirements goes back to the blank space.