Arma 3
Not enough ratings
Eternal Daeva - Part 4
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer
Scenario Type: Vehicles
Scenario Map: Altis, OtherMap
File Size
Posted
Updated
419.088 KB
8 Feb, 2014 @ 4:08pm
27 Sep, 2014 @ 5:38am
7 Change Notes ( view )

Subscribe to download
Eternal Daeva - Part 4

In 1 collection by Se'Kara
Eternal Daeva
11 items
Description
You are to take the MSE-3 Marid North, eliminating threats along the way

Ensure that the rendezvous point at Agios Dionysios is clear



This is the fourth mission in the Eternal Daeva series - A CSAT 'campaign' following Farrohk Jahandar's experiences on Altis


Also available as collections on the Steam Workshop

The Brief Lives Campaign - a series of 10 guerilla missions set after the NATO withdrawal from Altis

The Andros 2020 Series - a growing set of scenarios showing memorable missions from Andros' past as a pilot in the AAF - non-sequential prequels to the Brief Lives Campaign
9 Comments
Se'Kara  [author] 31 Jul, 2015 @ 11:38am 
It's not obvious... I know.
mateichinger 29 Jul, 2015 @ 10:21am 
Got it, will retry once I have seen all the other missions.
Se'Kara  [author] 29 Jul, 2015 @ 9:58am 
See the picture above? The enemy group at the warehouse are heavy AT
mateichinger 29 Jul, 2015 @ 1:58am 
How are you supposed to kill the AMV-7 Marshall early in the mission????? I have got no AT soldiers and my Madrid has weaponry of inferior range and caliber.
Styrr 16 Jun, 2015 @ 2:06pm 
Another great mission! Thank you!
Se'Kara  [author] 9 Feb, 2014 @ 6:55pm 
Ah yes - I want to try a more dynamic waypoint system for mission 1, but it's going to require a bit of a rewrite. The first option to try is to force behaviour types when the enemy groups are eliminated. It's something of a work in progress, that one...
Se'Kara  [author] 9 Feb, 2014 @ 6:50pm 
I shall look into that - glad you enjoyed them so far. Hoping to have the next up in a day or so.
gullage 9 Feb, 2014 @ 6:31pm 
All completed. Very nice, as always. Especially enjoyed mission No. 3. I would suggest tweaking the AI in Mission 1. My team was moving extremely, but extremely slowly, because they are always in the danger mode, even at the very end. Other then that, thumbs up.
Se'Kara  [author] 8 Feb, 2014 @ 4:16pm 
A couple of notes
- It is 'possible' to complete the mission if the Marid's destroyed, but I wouldn't suggest trying
- All 3 crewmen are playable, so it should work well as co-op