Arma 3
Eternal Daeva - Part 4
9 Comments
Se'Kara  [author] 31 Jul, 2015 @ 11:38am 
It's not obvious... I know.
mateichinger 29 Jul, 2015 @ 10:21am 
Got it, will retry once I have seen all the other missions.
Se'Kara  [author] 29 Jul, 2015 @ 9:58am 
See the picture above? The enemy group at the warehouse are heavy AT
mateichinger 29 Jul, 2015 @ 1:58am 
How are you supposed to kill the AMV-7 Marshall early in the mission????? I have got no AT soldiers and my Madrid has weaponry of inferior range and caliber.
Styrr 16 Jun, 2015 @ 2:06pm 
Another great mission! Thank you!
Se'Kara  [author] 9 Feb, 2014 @ 6:55pm 
Ah yes - I want to try a more dynamic waypoint system for mission 1, but it's going to require a bit of a rewrite. The first option to try is to force behaviour types when the enemy groups are eliminated. It's something of a work in progress, that one...
Se'Kara  [author] 9 Feb, 2014 @ 6:50pm 
I shall look into that - glad you enjoyed them so far. Hoping to have the next up in a day or so.
gullage 9 Feb, 2014 @ 6:31pm 
All completed. Very nice, as always. Especially enjoyed mission No. 3. I would suggest tweaking the AI in Mission 1. My team was moving extremely, but extremely slowly, because they are always in the danger mode, even at the very end. Other then that, thumbs up.
Se'Kara  [author] 8 Feb, 2014 @ 4:16pm 
A couple of notes
- It is 'possible' to complete the mission if the Marid's destroyed, but I wouldn't suggest trying
- All 3 crewmen are playable, so it should work well as co-op