Crusader Kings III

Crusader Kings III

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The Chosen Dynasty
   
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17 Oct, 2020 @ 1:13pm
10 Dec, 2020 @ 6:23pm
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The Chosen Dynasty

Description
It gives to the AI Dynasty random potential modifier, leading AI whom far away from the player to form a powerful empire. So, the difficulty level will go up from the middle of the game. Especially if you are aiming to conquer the world.

There will be tension and feel fresh every time in the middle of the game, hopefully.

Details
  • Depending on the distance(about Byzantine width) from the player, give a different buff.
  • Famous dynasty or interesting characters are more likely to be chosen. https://ck3.paradoxwikis.com/Interesting_characters
  • The Dynasty with very high modifier can appear with a time-scaled army in the middle of the game.
  • Modifier activated when The Dynasty member landed, and not under control by player.
  • Add Great Unification CB that can only be used by above High potential AI. (Unify same culture, dynasty, faith)
  • The Chosen Dynasty will be selected with keep the minimum distance each other.
  • Populist faction leader or GHW king can be the chosen when victory.
  • The Very High Dynasty use single heir succession at game start.

Mod is activated when a new game is started. If you want choose dynasty manually, start game in *observe mode* than select your character and enter the console command.
Activate event : event tcd.0001
Add very high modifier : event tcd.0003 <character_id>
Remove every modifier : event tcd.0004 <character_id>

New : Add Turn on/off to select a new chosen dynasty in mid game(default:on) event.
- Turn off selection : event tcd.0006
- Turn on selection : event tcd.0007

More information Spreadsheet[docs.google.com]

Extras
It's a hassle to make separate mod, so I put them together.
New : AI consider military strength when war transferred.
New : Add shortcut to pin character(Tab key)

Some vanilla game bug fixed.
- give a secret instead of witch trait when tenet allowed witchcraft bug
- theocracy turns unconditionally into feudal when religion changes
- can't revoke different faith holy order
- witch ritual freezing bug (add max participant limit 500, fix invalid recursive loop logic)
- etc

fixed in 1.2.1
- ai can't construct new holding
- ai can't expand holy order
- holy order lease out bug
- guardian can't convert to witch
- holy order invalid government type to city
Popular Discussions View All (1)
1
19 Feb, 2021 @ 4:22am
Bug?
Danschu
60 Comments
Hustlemaster88 11 Aug, 2023 @ 2:25am 
@Escaton The problem with this is that after a year the buffs just disappear. I think this is because the buffs are meant to be renewed every year and if the event doesn`t fire automatically, you would have to fire the event manually every year BEFORE the buffs run out - because then this mod chooses new dynasties instead of renewing the existing ones.
Escaton 10 Aug, 2023 @ 7:29pm 
Guys, The Mod is still working, You just need to activate console to fire the event manuel. So start a game -> open console -> type: event tcd.0001 -> profit
Hustlemaster88 28 Jul, 2023 @ 11:59am 
any chance for an update?
Costolisk 15 May, 2023 @ 5:13am 
Can you please update this if you have any free time? It stopped working with the recent update :(
ThatOneCelt 23 Nov, 2022 @ 3:22pm 
@defury where can i find your tweaked version. I cant find anymore the file i tweaked to change the amount of troups and would like to tweak that again
도지 26 Feb, 2022 @ 6:00pm 
내 인생모드 였는데.. 다시 시작하니 업데이트가 멈췄네요
Askil 14 Feb, 2022 @ 9:21am 
@Kaisergeese I haven't had any problem with this mod so far
Kaisergeese 11 Feb, 2022 @ 7:59am 
Hello! Does this work with royal court?
AlcoholV  [author] 16 Jan, 2022 @ 6:35pm 
@defury
Sure! Please tweak it as you wish, friend!.
defury 3 Jan, 2022 @ 11:17pm 
Hey there,

me again. I would like to include a tweaked version of your mod into a new mod, which generally makes the game harder. Is that fine with you?