Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

185 beoordelingen
Large asphalt plants
2
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Bestandsgrootte
Geplaatst op
Bijgewerkt op
76.850 MB
18 okt 2020 om 10:21
31 aug 2021 om 23:21
4 wijzigingsnotities (weergeven)

Abonneren om te downloaden
Large asphalt plants

In 1 verzameling van Raysione
Collection of mods from Raysione
955 items
Omschrijving
Large asphalt plants have 8 different variations, designed for 1-3 cars. Unlike vanilla factories, they do not create traffic jams in front of the building. If you are tired of traffic jams in front of asphalt plants, subscribe :)
Large concrete plants: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2263866115
Large cargo stations: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2266511189
Large Freight Stations2: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2279051092
Improved version of the mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2819038586
26 opmerkingen
Kamaling 14 jun 2022 om 2:24 
@Basil Peace: Thanks for the link. This endless turnings of the trucks in this mod sucks.
Hatdatsat 9 jun 2022 om 14:49 
Hello there, i have a few tweaks i would like to do like giving some extra paths to allow them to drive around and exit while other vehicles enter and use the loading spots instead of vehicles turning around. and i prefer to alter the storage to a bit larger so there is a bit more asphalt stored for those few instances the next work shift isnt there yet. Ofcourse ill give full credit to you and link to this mod to check it out. (also might be usefull to add the tag factory)
Basil Peace 19 mei 2022 om 19:06 
Some notes:
1) I don't see any reason for detour points. They are for large buildings with intense inside traffic, and this is not the case here. Overdesigning
2) But I suspect that the main problem is the order of $VEHICLE_STATION, and detour points could be kept. Haven't tested it
3) The plant is actually designed one-way. If it is placed backwards, the vehicles turn around at entering and exiting. Two-way road connections are misleading.
But one-way road connections don't allow through passage.
If the plant stays two-way, then I think it could have some sign (arrow etc.) which side is the actual entrance
4) I'm still not sure that two road entrances is a good design. One could place two simple asphalt plants side by side to have the same result and avoid all this headache. Two plants take more space though.
In my experience, better design is T-shaped, like Oneway Concrete Plant in https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2390566554
Basil Peace 19 mei 2022 om 19:06 
@Kamaling, I confirm that this problematic asphalt plant comes from this mod. I have the same problem myself.
My testing shows that when
1) $STATION_NOT_BLOCK_DETOUR_POINT and $STATION_NOT_BLOCK_DETOUR_POINT_PID removed
2) Order of $VEHICLE_STATION is switched
3) Plant is facing correctly (to CO)
then it works correctly.
But I'm not sure that I tested thoroughly enough
Kamaling 22 dec 2021 om 15:12 
Doe's this asphalt plants have road connections on the front and backside (one version has 2 cons in front and 2 cons in the backside of the plant)? Because I can not see such on the pics in you preview. If so, so it's this mod who let my trucks get cracy. The turn around between the road connections and the loading place.
Vimes 1 sep 2021 om 3:12 
👍 Many thanks
Raysione  [auteur] 1 sep 2021 om 1:51 
I added this:)
Vimes 1 sep 2021 om 1:27 
Excellent and please do the concrete plants 👍
Gerbilskij 1 sep 2021 om 1:26 
Thank you. I would suggest to do the same for the concrete plants.
Raysione  [auteur] 31 aug 2021 om 23:24 
Gerbilskij, Thanks for the advice. I added this.