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The specific problem is the Genesis patch got merged into the main mod.
At a guess you'd probably have to roll back to a previous version (if you stored a previous file with the later tweaks and no Genesis changes then great!)
Or if you're only running on a single rolling file you probably need to manually remove every change made for Genesis.
I know enough to have made my own fix patch for Mongrel but had no idea that certain other squads going cats-only was due to missing Genesis data.
@CaptianBragd Yes it is mostly intended behavior although I may remove it in the update, I don't love how its implemented. If I can figure out how to keep not starving NPC's from eating corpses i will do that instead.
@Paper Red Yeah i know I would love to have the tails too, the problem is I wanted my cats to be able to use all of the animation mods out there so they use the default human skeleton. I'm not saying it's impossible but chances are slim I'll be able to add tail animations to all of the vanilla animations and I really REALLY hated the static or the "just hang there" tails.
I had no idea about the Mongrel problems, I must have mussed something up with the Gen patch/dialog clean-up. Thanks for bringing it to my attention! The FCS gives me such a headache =) I will probably end up making a clean up-load which may take just a little time. Most of my problems have come from skimming on learning FCS and/or just use what was there from the original mod, sorry I didn't check in on this thread earlier.