Kenshi
96 ratings
CatPeopleHD 18+
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848.986 MB
19 Oct, 2020 @ 9:45pm
5 Feb, 2023 @ 12:15pm
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CatPeopleHD 18+

Description
This Mod is a rework of Zanverothh's CatFolks mod, huge credit to them, the meshes were really good! I mostly did some reshaping and reskinning of Z's character meshes: as well as mixing in some of the work from Bsearcy's mod from Nexus. I did a lot of work to make them fall more inline with the standard human so clothes and most footwear should work ok with them. Note there is still some clipping especially with the toes and ears.

So, I sorta fell off for a while, hopefully fixed the HN stuff!

This mod also adds cat people to many of the squads in game, mostly UC and Ninjas; so if you don't see them spawning around there may be a conflict. I changed some of the stat bonuses of different races, mostly small and personal pref. most of these are safe to be overwritten.

I will most likely have an update or two to clean up the textures, as this was my first mod of any kind and also the first time I used blender; so there are some rough spots. Any tips or suggestions are more than welcome! Hope you like it!!!

This mod is also availible on NexusMods with some additional optional downloads: https://www.nexusmods.com/kenshi/mods/977



Popular Discussions View All (1)
10
21 Feb, 2022 @ 8:07pm
Suggestion box
SlicknSly
63 Comments
Ren'Dahu Nation 5 May @ 6:42pm 
i notice one of them eating a dead person. can we do that?
Ren'Dahu Nation 5 May @ 6:29pm 
can yah make it to where we can have hairs great mod ^-^
Zarkx 22 Feb @ 2:17pm 
arf, thx for answerd
Mazz 22 Feb @ 11:38am 
I saw cat folk in holy nation patrols as holy nation paladins
Zarkx 22 Feb @ 11:07am 
How Holly Nation see the Cat folk ?
Anrai 30 Dec, 2024 @ 3:38pm 
Re: "I must have mussed something up with the Gen patch/dialog clean-up."

The specific problem is the Genesis patch got merged into the main mod.
At a guess you'd probably have to roll back to a previous version (if you stored a previous file with the later tweaks and no Genesis changes then great!)
Or if you're only running on a single rolling file you probably need to manually remove every change made for Genesis.

I know enough to have made my own fix patch for Mongrel but had no idea that certain other squads going cats-only was due to missing Genesis data.
0rthrus 29 Dec, 2024 @ 4:24pm 
Cat people run, run like the wind, cat people f*ck, f*ck like the wind
SlicknSly  [author] 27 Dec, 2024 @ 7:58pm 
@Abela The idea was no, and that's still largely the case. However my last update messed something up without it causing some squads (ones changed by Genesis) to be wiped and only spawn cats and the Mongrel recruit issues without Genesis.

@CaptianBragd Yes it is mostly intended behavior although I may remove it in the update, I don't love how its implemented. If I can figure out how to keep not starving NPC's from eating corpses i will do that instead.
SlicknSly  [author] 27 Dec, 2024 @ 7:58pm 
@cwhitney I'm almost 100% sure the same issue is causing them to so over-represented, my problem is probably I always play with Genesis and I missed it when I tested my last bug fix.

@Paper Red Yeah i know I would love to have the tails too, the problem is I wanted my cats to be able to use all of the animation mods out there so they use the default human skeleton. I'm not saying it's impossible but chances are slim I'll be able to add tail animations to all of the vanilla animations and I really REALLY hated the static or the "just hang there" tails.
SlicknSly  [author] 27 Dec, 2024 @ 7:57pm 
Hey everyone! Happy holidays, and Happy New Year! Thanks for the bug reports and the comments <3

I had no idea about the Mongrel problems, I must have mussed something up with the Gen patch/dialog clean-up. Thanks for bringing it to my attention! The FCS gives me such a headache =) I will probably end up making a clean up-load which may take just a little time. Most of my problems have come from skimming on learning FCS and/or just use what was there from the original mod, sorry I didn't check in on this thread earlier.