Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The specific problem is the Genesis patch got merged into the main mod.
At a guess you'd probably have to roll back to a previous version (if you stored a previous file with the later tweaks and no Genesis changes then great!)
Or if you're only running on a single rolling file you probably need to manually remove every change made for Genesis.
I know enough to have made my own fix patch for Mongrel but had no idea that certain other squads going cats-only was due to missing Genesis data.
@CaptianBragd Yes it is mostly intended behavior although I may remove it in the update, I don't love how its implemented. If I can figure out how to keep not starving NPC's from eating corpses i will do that instead.
@Paper Red Yeah i know I would love to have the tails too, the problem is I wanted my cats to be able to use all of the animation mods out there so they use the default human skeleton. I'm not saying it's impossible but chances are slim I'll be able to add tail animations to all of the vanilla animations and I really REALLY hated the static or the "just hang there" tails.
I had no idea about the Mongrel problems, I must have mussed something up with the Gen patch/dialog clean-up. Thanks for bringing it to my attention! The FCS gives me such a headache =) I will probably end up making a clean up-load which may take just a little time. Most of my problems have come from skimming on learning FCS and/or just use what was there from the original mod, sorry I didn't check in on this thread earlier.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3066628535
And modified pathfinding:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3186856217
No, though without a patch you will be missing all the Mongrel Bar Squads. (i.e. all the unique recruits there)
I'm also not sure if you've intended it but you implemented the Genesis patch into the main mod. (Even if you download this mod from Nexus without the Genesis patch, it'll give you the warnings that Genesis is required when you have the mod enabled.)
Run like the wind
Cat people screw
Screw like the wind
Even old Moby Noah
Didn't wanna let em in
Cuz c-cat people
Wil-wil-will win
You know the cat ladies working in their boots and their coats
I saw one take down a zebra just by biting it's throat
Alriiiiighht......
In the previous version I brought up a problem where cats were spawning in Thieves Guild bar squads and getting them cleaned out by the guards the moment you first load them, and I think this was a result of attempting to fix that.
FirePura: Not sure what you mean, the new head textures will be much more symmetrical, the bodies to when i get around to updating them. It may be a while though.
UC remains widely unaffected for vanilla samurais in Genesis though.
"This mod is also availible on NexusMods with some additional optional downloads"
@AncientMadness curious ill have to look into it, will you message me what version of which mods you have enabled when this happens?also the file ...\kenshi\data\mods.cfg
@thecrazy13 if you want to disable that you can just replace the body normal png's (bot the skinny and musc ones) with the main one. Copy paste and rename
& @thecrazy13 Thhey are fairly widly spread out, mostly UC and various Ninjas, Keep in mind they are treated like the shek by the HN, so it shouldnt hhave any but for slaves.
@Ancient Madness it should work just fine with any animation mod that uses the default human skeleton, im not sure if MCA does but i think ive used it without issure before); just be sure to have MCA near the top of the load order and this just after it and any other animation mods