Kenshi
CatPeopleHD 18+
63 Comments
Ren'Dahu Nation 5 May @ 6:42pm 
i notice one of them eating a dead person. can we do that?
Ren'Dahu Nation 5 May @ 6:29pm 
can yah make it to where we can have hairs great mod ^-^
Zarkx 22 Feb @ 2:17pm 
arf, thx for answerd
Mazz 22 Feb @ 11:38am 
I saw cat folk in holy nation patrols as holy nation paladins
Zarkx 22 Feb @ 11:07am 
How Holly Nation see the Cat folk ?
Anrai 30 Dec, 2024 @ 3:38pm 
Re: "I must have mussed something up with the Gen patch/dialog clean-up."

The specific problem is the Genesis patch got merged into the main mod.
At a guess you'd probably have to roll back to a previous version (if you stored a previous file with the later tweaks and no Genesis changes then great!)
Or if you're only running on a single rolling file you probably need to manually remove every change made for Genesis.

I know enough to have made my own fix patch for Mongrel but had no idea that certain other squads going cats-only was due to missing Genesis data.
0rthrus 29 Dec, 2024 @ 4:24pm 
Cat people run, run like the wind, cat people f*ck, f*ck like the wind
SlicknSly  [author] 27 Dec, 2024 @ 7:58pm 
@Abela The idea was no, and that's still largely the case. However my last update messed something up without it causing some squads (ones changed by Genesis) to be wiped and only spawn cats and the Mongrel recruit issues without Genesis.

@CaptianBragd Yes it is mostly intended behavior although I may remove it in the update, I don't love how its implemented. If I can figure out how to keep not starving NPC's from eating corpses i will do that instead.
SlicknSly  [author] 27 Dec, 2024 @ 7:58pm 
@cwhitney I'm almost 100% sure the same issue is causing them to so over-represented, my problem is probably I always play with Genesis and I missed it when I tested my last bug fix.

@Paper Red Yeah i know I would love to have the tails too, the problem is I wanted my cats to be able to use all of the animation mods out there so they use the default human skeleton. I'm not saying it's impossible but chances are slim I'll be able to add tail animations to all of the vanilla animations and I really REALLY hated the static or the "just hang there" tails.
SlicknSly  [author] 27 Dec, 2024 @ 7:57pm 
Hey everyone! Happy holidays, and Happy New Year! Thanks for the bug reports and the comments <3

I had no idea about the Mongrel problems, I must have mussed something up with the Gen patch/dialog clean-up. Thanks for bringing it to my attention! The FCS gives me such a headache =) I will probably end up making a clean up-load which may take just a little time. Most of my problems have come from skimming on learning FCS and/or just use what was there from the original mod, sorry I didn't check in on this thread earlier.
cwhitney 23 Dec, 2024 @ 10:57pm 
Any way I could edit this so that the cat people don't completely replace the rosters of bandit groups? All the starving bandits and dust bandits, not to mention most of the holy nation outlaws are cat people, and I'd really prefer that they not be that plentiful. I'd prefer that they simply be city residents, but while I find them a bit overrepresented in ninja squads, I can live with that.
Anrai 25 Nov, 2024 @ 4:27pm 
@DerpyCharizard from memory I copied all the bar squad info from the base game into a separate plugin that loads after CatPeople.
DerpyCharizard 25 Nov, 2024 @ 9:04am 
For the love of god please tell me how you did that. I've been racking my brains on how to revert the genesis requirement so Beep and the others can finally reappear
CaptainBragd 18 Aug, 2024 @ 9:18am 
I patched that out along w making it so the mod doesn't make Mongrel depopulated :p cute cats though
CaptainBragd 18 Aug, 2024 @ 2:50am 
hey so, are the cat people suposed to be cannibals? cus they keep running up and devouring anything dead. I was hanging out at the fishing village near deadfinger, and some of the cat people guards kept eating the dead cannibals whenever town got attacked. Is this intended behaviour?
Anrai 22 Aug, 2023 @ 1:11am 
@Abela
No, though without a patch you will be missing all the Mongrel Bar Squads. (i.e. all the unique recruits there)
Abela 21 Aug, 2023 @ 10:51pm 
Does this mod really need the Genesis overhaul as the launcher says?
cwhitney 5 Jul, 2023 @ 6:27pm 
I had a backup of Zanverothh's CatFolks mod which I'm still using in my game (backed up all my mods after a couple useful ones vanished from the workshop). Will this overwrite them, glitch my game or otherwise simply coexist without any issues?
Anrai 26 Jun, 2023 @ 11:38pm 
Hey, did you remove all the Mongrel unique recruits or is that on something in Genesis?
I'm also not sure if you've intended it but you implemented the Genesis patch into the main mod. (Even if you download this mod from Nexus without the Genesis patch, it'll give you the warnings that Genesis is required when you have the mod enabled.)
Shir Blackwater 11 Mar, 2023 @ 10:48am 
Aparently this requires the genesis overhaul? It shows up with the yellow warning in the mod manager saying it does.
Paper Red 5 Mar, 2023 @ 3:44pm 
Any plans to add tails similar to the Khajit mod? Its the one missing element to my tiger martial artist
SlicknSly  [author] 8 Feb, 2023 @ 7:39pm 
Yeah, I duplicated the skeleton but changed my mind and decided to make them like hivers in HN eyes. I just forgot to delete it. Looks to be solved for my game, I'll keep an eye on the comments JIC
Anrai 8 Feb, 2023 @ 4:16pm 
If I recall correctly the specific problem is there aren't any races assigned to the new triggers you added, and therefore it applies to everyone.
SlicknSly  [author] 8 Feb, 2023 @ 8:59am 
@WonKers you are correct, thanks for the callout!
SlicknSly  [author] 8 Feb, 2023 @ 8:56am 
Yeah, sorry i fell off for a while. I think i finally got the HN thing worked out, not back into the full swing yet but i meant to patch that problem ages ago, sorry it slipped the mind <3
卡祖的吹笛人 11 Oct, 2022 @ 7:29am 
Hello, your modification of "Holy Nation spots foreign bear" and "Holy Nation spots skeleton" in mod will cause Holy Nation to attack players
random roadblock 5 Sep, 2022 @ 2:28pm 
Idk if there is going to be a update.:deadrat:
Vatheron 23 Aug, 2022 @ 3:24pm 
Is there going to be anymore update? Haven't heard from anything since February.
kuyo 19 Aug, 2022 @ 5:47am 
Cat people run
Run like the wind
Cat people screw
Screw like the wind

Even old Moby Noah
Didn't wanna let em in
Cuz c-cat people
Wil-wil-will win

You know the cat ladies working in their boots and their coats
I saw one take down a zebra just by biting it's throat
Alriiiiighht......
random roadblock 15 Aug, 2022 @ 7:40am 
when updated?: ebfwraith:
Anrai 11 Jul, 2022 @ 5:22am 
Yeah I was pretty sure that's what was doing it
In the previous version I brought up a problem where cats were spawning in Thieves Guild bar squads and getting them cleaned out by the guards the moment you first load them, and I think this was a result of attempting to fix that.
WonKers 11 Jul, 2022 @ 1:33am 
Was able to fix the issue with the modding tool editor. Your added "cat race" specific dialogue to the holy nation guard dialogue list dorked up something. The added dialogue apparently flagged all races in a player squad for the dialogue response. Which is why approaching a holy nation guard regardless of race would result in hostilities. Deleting the added dialogue strings added for gate guard Beast spotted and Skeleton spotted seems to have fixed it. Tested on a new game, no issues. Need to test on an ongoing save/import .
WonKers 11 Jul, 2022 @ 12:43am 
Same issue as the post below, can confirm Holy Nation attacks everyone and anyone.Hostilities disappear when disabling the mod.
TheAshby 22 Jun, 2022 @ 7:29am 
I love this mod and it is one of my favorites, however, I have found that when installed and active, it makes the Holy Nation (their troops, anyone) indiscriminately attack any character of any race, including their own citizens. Please fix this bug!
SlicknSly  [author] 8 Mar, 2022 @ 5:57pm 
TheAshby: Thanks i plan on it!
FirePura: Not sure what you mean, the new head textures will be much more symmetrical, the bodies to when i get around to updating them. It may be a while though.
SlicknSly  [author] 8 Mar, 2022 @ 5:55pm 
Vatheron: I released an alpha version of a patch for genesis on nexus, if it seams to work well ill make a mod for steam!
Vatheron 6 Mar, 2022 @ 12:22am 
I hope someone will make a patch for genesis to include cat people. Seems modified factions like Vagrants were modified not to spawn these races even though the vanilla had them spawning.

UC remains widely unaffected for vanilla samurais in Genesis though.
Anrai 5 Mar, 2022 @ 2:51pm 
@Mazza
"This mod is also availible on NexusMods with some additional optional downloads"
Mazz 5 Mar, 2022 @ 5:18am 
Why it’s 18+
Vatheron 5 Mar, 2022 @ 1:31am 
@Below poster: idk if you are trolling or what, but you clearly didn't read the whole desc from the below post.
MassiveCodpieceOwner 4 Mar, 2022 @ 5:05pm 
incredibly uncanny looking head topology and proportions of textures on those mf's
DraxTemSklounts 4 Mar, 2022 @ 12:52pm 
A backpack that looks like a tail, That would be cool.
TheAshby 22 Feb, 2022 @ 10:57pm 
The mod is just great, I hope you continue working on it, it would be great if they finally had tails!
SlicknSly  [author] 10 Feb, 2022 @ 6:29am 
@FirePura haha its on the list, i tried to do a static one and i hated it. So we all have to wait until i figure out how to do it with animations.
@AncientMadness curious ill have to look into it, will you message me what version of which mods you have enabled when this happens?also the file ...\kenshi\data\mods.cfg
@thecrazy13 if you want to disable that you can just replace the body normal png's (bot the skinny and musc ones) with the main one. Copy paste and rename :steamthumbsup:
thecrazy13 9 Feb, 2022 @ 2:26pm 
A version without the stat based muscle definitions would be nice, I tried to edit myself with help from the modding discord but it doesn't appear to work.
Ancient Madness 4 Feb, 2022 @ 1:55pm 
it works 90% there are times that they are left doubting to hit
FirePura 4 Feb, 2022 @ 6:22am 
Please! Just for the love of god! add them tail! :d
SlicknSly  [author] 3 Feb, 2022 @ 7:06pm 
@ShoVok Glad you like it! I will be updating soon with a cleaner version.
& @thecrazy13 Thhey are fairly widly spread out, mostly UC and various Ninjas, Keep in mind they are treated like the shek by the HN, so it shouldnt hhave any but for slaves.
@Ancient Madness it should work just fine with any animation mod that uses the default human skeleton, im not sure if MCA does but i think ive used it without issure before); just be sure to have MCA near the top of the load order and this just after it and any other animation mods
ShoVok 3 Feb, 2022 @ 11:51am 
Heh Heh I can now be a giant White tiger Monk and with the claws weapon I downloaded cry havoc upon my enemies for not petting my soft furry belly. I really do like this. I got bird men, Beatles, goatmen now cat men. I havent seen any others in the wild though