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As for the overwriting - that shouldn't happen if you edit the INI copy in the filepathing mentioned above. If I recall right, there's one copy of the INI that takes priority on game load and another that doesn't. It sounds like you found the latter.
1. What lines will I want to edit to edit syringe healing values? I want to deviate from only doing "no medic" builds without actually going to a server and playing with a medic
2. How do i stop KF2 from overwriting my TrueSoloMut.INI file? Every time i open the game, all my edits are undone.
Note: I will be using the old form of your mod.
Either you're using a mix of incompatible files that at some point refused to collectively auto-update or you're not using the INI properly. Since you mention attempting updates multiple times, I'd say the problem here is likely the latter.
If that turns out to not be the case, then I recommend a fresh install of the mutator. Unsubscribe to it and manually ensure that any lingering files of it in the file locations mentioned here are deleted if they somehow still refuse to automatically update.
I'm not experiencing the issue you describe with my copy of the INI. I've found the values you mention to be functional.
Can you tell me what you're trying to do through the INI, exactly what you did in attempting to achieve it, and any other factors you believe may be relevant to the issue you're experiencing?
It contains modified factors in the DamageScales and the universal syringe healing factors. These factors don't do anything when changed. Yes the default is one, I set them to 35 and nothing is working
Here is my ini config for the mod, I tried to update it multiple times though