Noita
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Health Regeneration
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24 Oct, 2020 @ 9:09am
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Health Regeneration

Description
This mods adds slow health regeneration for your character. Makes the game less punishing for when making mistakes is too common :)

If you want to tweak the rate of regeneration then just edit the config.lua file, the file can be found in Steam > steamapps > workshop > content > 881100 > 2266624580

By default you regen 1 hp every 9 seconds(2 hp when under 20 hp).


Update: There is a similar mod, which is percentage based instead of a fixed amount of hp that can be found here -> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2290626885

The other mod gives a bit more advantage than my mod but to each his/her own :)
29 Comments
Allifreyr  [author] 26 Nov, 2024 @ 3:13pm 
It had a bug of accelerating the hp/regen if you left the game and rejoined the save, then the mod would add "another" instance of the regen. So maybe you left and came back again and again to the same save file?

It's been years since I touched this mod, you could try this one instead, it has configuration for you to control https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2290626885 :)
Sadge 26 Nov, 2024 @ 5:42am 
the mod doesn't seem to work properly? It regens the set amount, but right after that it adds random value what seems to be between 10 and 30 to the health. So it heals from 10 to 30 times more than it should, making the game too easy.
Ragin' Ramen 30 Jun, 2024 @ 2:32pm 
make it accelerating regen.
Hans "The Knife" Meiser 6 May, 2023 @ 11:26am 
props for posting the other mod too
erdrik 14 Apr, 2023 @ 3:57pm 
I like fixed regen amounts better than the percentage regen, but this mod doesn't have as many options. For example, I would like to be able to dictate at what % of max HP that regen stops like in the percentage mod. Or at what % of max HP that regen is considered critical instead of a fixed 20%.

I also like the idea that has been mentioned elsewhere, of the addition of a "Time since last taken damage" timer where regen is stopped for a period of time after taking damage.
0hNein_BrokkoliBube 6 Feb, 2021 @ 3:48am 
Well i think both options would be perfectly fine! :)
Allifreyr  [author] 19 Jan, 2021 @ 10:50am 
To those of you who have been asking about saturation based healing. I likely won't update this mod to work like that. Instead I think a separate mod would be better.

Although I've thought about combining all the ideas into one single mod, allowing you to configure it to be percentage based, point based (like this mod already is) or saturation based. Depending on your personal liking.
Allifreyr  [author] 19 Jan, 2021 @ 10:47am 
There is a similar(Percentage based), more updated mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2290626885

Thank digitalbarrito, Kamakazi_Llama, RedBeardVIII & Senko-san for their work in updating it.
0hNein_BrokkoliBube 29 Dec, 2020 @ 8:10am 
Spook404 is completely right the saturdation should determine your health regeneration, could you please change this :)
PartyMAN7 24 Dec, 2020 @ 2:33pm 
I think it would make more sense if you only regenerated health when saturated, and the regen depends on that saturation, because as it stands the saturation is completely pointless