Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Kaiju battle with deerclops!
But thats just silly.
They also dont fight nor take aggro, so "overeating" to spawn more doesnt really have a use since the slimes dissolve after some time?
Am I missing something?
If not, I would love to see a refresh of the character as the ideas presented are super interesting, yet they dont have much use. The size=hunger idea is ALSO incredibly fun but seems to only be a downside.
Anyways, great character design and a fun "challenge mode" to make the game harder but could use some additional work to make the characters abilities truly unique.
Cheers!