Stellaris

Stellaris

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Halo: Forerunner Ships & Portraits
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File Size
Posted
Updated
582.508 MB
26 Oct, 2020 @ 1:52pm
22 Jun @ 6:46pm
158 Change Notes ( view )
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Halo: Forerunner Ships & Portraits

In 1 collection by force728
Halo Portrait Mods
5 items
Description
This mod adds animated Forerunner portraits from the Halo Universe (The screenshots above use a combination of other ui and civic mods).

Features
1. Animated Forerunner portraits including Sentinel, Promethean, & Created machine portraits.
2. Forerunner shipset (Now NSC Compatible)
3. Forerunner cityset
4. Forerunner origins: Maethrillian, Installation 00 (Ark), Alpha Halo (Halo Array), Requiem, and Genesis.
5. Several new civics: Mantle of Responsibility, Ecumene Council, and Promethean Warriors
6. New technology research and megastructures: Forerunner Shield Worlds & Halo Rings (with custom districts, deposits, and modifiers).
7. 3 Namelists for Forerunners, Sentinels, and Prometheans
8. Policies based on Forerunner Rates
9. Forerunner utility components and composer colossus weapon
10. Forerunner traits
11. Forerunner rooms
12. Forerunner flags
13. Forerunner Armies
14. Forerunner Domain relic


Downscaled Ships Patch
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2430849593

Feedback
Feedback is appreciated for this mod. If you have any suggestions or bug reports, please let me know.

Credits:
Halo concept art from Ensemble Studios, 343 Industries, Bungie, fan artwork, and other misc. sources were used to create these portraits. I did not create nor claim to own any of this art.

A link to Benjamin's artwork is provided in this link below:
http://thelakeandmountain.blogspot.com/2013/07/another-piece-of-input-i-received-after.html

Special thanks to LordZarmack and yf22 for permission to use the Forerunner shipset from their Halo: Great Journey mod. Full credit for the models and textures go to both of them. A link to their original mod is below:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1319988277&searchtext=Halo+Great+Journey

Special thanks to Twink315 for helping me get the Maethrillian model to rotate properly and for assistance with some nsc ship models and megastructures.
Popular Discussions View All (4)
272
4 hours ago
PINNED: Bug Reports
force728
126
16 May @ 1:56am
PINNED: Suggestions
force728
3
5 Jul, 2023 @ 11:18am
Halo Array not firing, Cant find/get option to research
Sly’sMind
868 Comments
DocHolliday 23 Jul @ 1:55pm 
This ruined a super long playthrough I was in the middle of... Didn't realize they would even be able to do that until all autosaves prior were gone......... They also build random megas around it like shipyards from the gigastructural engineering mod which clip though the station.... Seems like you just shouldn't be able to place mega's in in the Maeth system...
DocHolliday 23 Jul @ 1:50pm 
YOOOOOOOOOOO the AI will actively build ring segments in Maeth and DELETE Maethrillian station permanently.............................. Would very much appreciate a fix....
P2020-Killer 18 Jul @ 7:10am 
are the weapon techs locked behind the forerunner start tech? I created a custom forerunner empire with the Ark start and defeated them in combat, scanned the debris and got the options for the weapon tech but when I research them they just get re-added to the list and I can't equip them on ships. I remember prior to 4.0 that when I did the same thing I got the forerunner start tech first then the weapons. Is my save fried?
DocHolliday 12 Jul @ 9:04pm 
Also out of curiosity, If I am playing as Ancient humanity will the other custom forerunner worlds and stations like installation-00 spawn?
DocHolliday 12 Jul @ 7:33pm 
It would be amazing if you'd consider adding the Didact's portrait to the non-mechanical forerunner portrait section as well! He wasn't a robot. Like all of your mods, it's amazing regardless though!
force728  [author] 10 Jul @ 5:38pm 
@Mael: You can get sentinel strike craft and the heavier variant by researching the Ferrarius & Minoris Assembler Vat technologies respectively. The Phaeton gunships are unlocked by researching the "Promethean Weapon Craft" technology.

@AleBaulX: No.
addy2845 10 Jul @ 4:07pm 
The mod already has Sentinels and Phaeton Gunships as strike craft, doesn't it?
Mael 10 Jul @ 9:45am 
I have a suggestion for the mod. The Forerunners were all about Fighters and the like, deploying millions at a time. It'd be cool if there were a Forerunner Strike Craft Technology to use
AleBauIX 7 Jul @ 4:22pm 
Do I absolutely need the Utopia DLC to play this mod?
addy2845 3 Jul @ 2:12pm 
Ancient Humanity is in their UNSC Portraits mod, with their own traits and technologies.