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Halo: Forerunner Ships & Portraits
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583.393 MB
26. říj. 2020 v 13.52
28. čvc. v 14.51
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Halo: Forerunner Ships & Portraits

V 1 kolekci od uživatele force728
Halo Portrait Mods
5 položek
Popis
This mod adds animated Forerunner portraits from the Halo Universe (The screenshots above use a combination of other ui and civic mods).

Features
1. Animated Forerunner portraits including Sentinel, Promethean, & Created machine portraits.
2. Forerunner shipset (Now NSC Compatible)
3. Forerunner cityset
4. Forerunner origins: Maethrillian, Installation 00 (Ark), Alpha Halo (Halo Array), Requiem, and Genesis.
5. Several new civics: Mantle of Responsibility, Ecumene Council, and Promethean Warriors
6. New technology research and megastructures: Forerunner Shield Worlds & Halo Rings (with custom districts, deposits, and modifiers).
7. 3 Namelists for Forerunners, Sentinels, and Prometheans
8. Policies based on Forerunner Rates
9. Forerunner utility components and composer colossus weapon
10. Forerunner traits
11. Forerunner rooms
12. Forerunner flags
13. Forerunner Armies
14. Forerunner Domain relic


Downscaled Ships Patch
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2430849593

Feedback
Feedback is appreciated for this mod. If you have any suggestions or bug reports, please let me know.

Credits:
Halo concept art from Ensemble Studios, 343 Industries, Bungie, fan artwork, and other misc. sources were used to create these portraits. I did not create nor claim to own any of this art.

A link to Benjamin's artwork is provided in this link below:
http://thelakeandmountain.blogspot.com/2013/07/another-piece-of-input-i-received-after.html

Special thanks to LordZarmack and yf22 for permission to use the Forerunner shipset from their Halo: Great Journey mod. Full credit for the models and textures go to both of them. A link to their original mod is below:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1319988277&searchtext=Halo+Great+Journey

Special thanks to Twink315 for helping me get the Maethrillian model to rotate properly and for assistance with some nsc ship models and megastructures.
Populární diskuze Zobrazit vše (4)
276
před 9 hodinami
PŘILEPENO: Bug Reports
force728
126
16. kvě. v 1.56
PŘILEPENO: Suggestions
force728
3
5. čvc. 2023 v 11.18
Halo Array not firing, Cant find/get option to research
Sly’sMind
Počet komentářů: 869
Centurian128 28. čvc. v 19.34 
Hello - Would it be possible to get a 3.14 version of this, please? 4.0 compatibility makes it unusable on earlier versions. I get two blank event popups every day when I try.
DocHolliday 23. čvc. v 13.55 
This ruined a super long playthrough I was in the middle of... Didn't realize they would even be able to do that until all autosaves prior were gone......... They also build random megas around it like shipyards from the gigastructural engineering mod which clip though the station.... Seems like you just shouldn't be able to place mega's in in the Maeth system...
DocHolliday 23. čvc. v 13.50 
YOOOOOOOOOOO the AI will actively build ring segments in Maeth and DELETE Maethrillian station permanently.............................. Would very much appreciate a fix....
P2020-Killer 18. čvc. v 7.10 
are the weapon techs locked behind the forerunner start tech? I created a custom forerunner empire with the Ark start and defeated them in combat, scanned the debris and got the options for the weapon tech but when I research them they just get re-added to the list and I can't equip them on ships. I remember prior to 4.0 that when I did the same thing I got the forerunner start tech first then the weapons. Is my save fried?
DocHolliday 12. čvc. v 21.04 
Also out of curiosity, If I am playing as Ancient humanity will the other custom forerunner worlds and stations like installation-00 spawn?
DocHolliday 12. čvc. v 19.33 
It would be amazing if you'd consider adding the Didact's portrait to the non-mechanical forerunner portrait section as well! He wasn't a robot. Like all of your mods, it's amazing regardless though!
force728  [autor] 10. čvc. v 17.38 
@Mael: You can get sentinel strike craft and the heavier variant by researching the Ferrarius & Minoris Assembler Vat technologies respectively. The Phaeton gunships are unlocked by researching the "Promethean Weapon Craft" technology.

@AleBaulX: No.
addy2845 10. čvc. v 16.07 
The mod already has Sentinels and Phaeton Gunships as strike craft, doesn't it?
Mael 10. čvc. v 9.45 
I have a suggestion for the mod. The Forerunners were all about Fighters and the like, deploying millions at a time. It'd be cool if there were a Forerunner Strike Craft Technology to use
AleBauIX 7. čvc. v 16.22 
Do I absolutely need the Utopia DLC to play this mod?