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Halo: Forerunner Ships & Portraits
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583.393 MB
26 oct. 2020 la 13:52
28 iul. la 14:51
160 jurnale de actualizare ( vizionare )
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Halo: Forerunner Ships & Portraits

În 1 colecție creată de force728
Halo Portrait Mods
5 obiecte
Descriere
This mod adds animated Forerunner portraits from the Halo Universe (The screenshots above use a combination of other ui and civic mods).

Features
1. Animated Forerunner portraits including Sentinel, Promethean, & Created machine portraits.
2. Forerunner shipset (Now NSC Compatible)
3. Forerunner cityset
4. Forerunner origins: Maethrillian, Installation 00 (Ark), Alpha Halo (Halo Array), Requiem, and Genesis.
5. Several new civics: Mantle of Responsibility, Ecumene Council, and Promethean Warriors
6. New technology research and megastructures: Forerunner Shield Worlds & Halo Rings (with custom districts, deposits, and modifiers).
7. 3 Namelists for Forerunners, Sentinels, and Prometheans
8. Policies based on Forerunner Rates
9. Forerunner utility components and composer colossus weapon
10. Forerunner traits
11. Forerunner rooms
12. Forerunner flags
13. Forerunner Armies
14. Forerunner Domain relic


Downscaled Ships Patch
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2430849593

Feedback
Feedback is appreciated for this mod. If you have any suggestions or bug reports, please let me know.

Credits:
Halo concept art from Ensemble Studios, 343 Industries, Bungie, fan artwork, and other misc. sources were used to create these portraits. I did not create nor claim to own any of this art.

A link to Benjamin's artwork is provided in this link below:
http://thelakeandmountain.blogspot.com/2013/07/another-piece-of-input-i-received-after.html

Special thanks to LordZarmack and yf22 for permission to use the Forerunner shipset from their Halo: Great Journey mod. Full credit for the models and textures go to both of them. A link to their original mod is below:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1319988277&searchtext=Halo+Great+Journey

Special thanks to Twink315 for helping me get the Maethrillian model to rotate properly and for assistance with some nsc ship models and megastructures.
Discuții populare Vezi toate (4)
280
cu 5 ore în urmă
IMPORTANT: Bug Reports
force728
126
16 mai la 1:56
IMPORTANT: Suggestions
force728
3
5 iul. 2023 la 11:18
Halo Array not firing, Cant find/get option to research
Sly’sMind
873 comentarii
force728  [autor] cu 5 ore în urmă 
@Daepapa: Yes, but they still work with 4.0 pop changes. I just forgot to update the text.
Daepapa cu 8 ore în urmă 
Are the 'construct sentinels/mechanical prometheans' decisions from pre-4.0? The description reads that they build 5 pops when I feel like you should get at least 100 pops for 1k energy 2k minerals
Sevats cu 10 ore în urmă 
Just tried it on Genesis and the same thing happens there, too.
Sevats cu 10 ore în urmă 
Hey, building any of the special districts on Requiem permanently deletes the City district section, and moves the chosen district section up to where the City one used to be. Makes the planet unusable, unfortunately.
Centurian128 28 iul. la 19:34 
Hello - Would it be possible to get a 3.14 version of this, please? 4.0 compatibility makes it unusable on earlier versions. I get two blank event popups every day when I try.
DocHolliday 23 iul. la 13:55 
This ruined a super long playthrough I was in the middle of... Didn't realize they would even be able to do that until all autosaves prior were gone......... They also build random megas around it like shipyards from the gigastructural engineering mod which clip though the station.... Seems like you just shouldn't be able to place mega's in in the Maeth system...
DocHolliday 23 iul. la 13:50 
YOOOOOOOOOOO the AI will actively build ring segments in Maeth and DELETE Maethrillian station permanently.............................. Would very much appreciate a fix....
P2020-Killer 18 iul. la 7:10 
are the weapon techs locked behind the forerunner start tech? I created a custom forerunner empire with the Ark start and defeated them in combat, scanned the debris and got the options for the weapon tech but when I research them they just get re-added to the list and I can't equip them on ships. I remember prior to 4.0 that when I did the same thing I got the forerunner start tech first then the weapons. Is my save fried?
DocHolliday 12 iul. la 21:04 
Also out of curiosity, If I am playing as Ancient humanity will the other custom forerunner worlds and stations like installation-00 spawn?
DocHolliday 12 iul. la 19:33 
It would be amazing if you'd consider adding the Didact's portrait to the non-mechanical forerunner portrait section as well! He wasn't a robot. Like all of your mods, it's amazing regardless though!