Tabletop Simulator

Tabletop Simulator

40 ratings
Civilization: A New Dawn: Terra Incognita
   
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Type: Game
Game Category: Board Games, Strategy Games
Complexity: Medium Complexity
Number of Players: 2, 3, 4, 5
File Size
Posted
Updated
1.399 MB
26 Oct, 2020 @ 2:11pm
23 Jul, 2023 @ 2:25pm
11 Change Notes ( view )

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Civilization: A New Dawn: Terra Incognita

Description
Sid Meier’s Civilization: A New Dawn is a strategy board game in which two to five players act as the leaders of history’s most memorable civilizations. Over the course of the game, they will expand their domains, gain new technologies, and build many of humanity’s greatest wonders. In the end, one civilization will rise above all others to leave its indelible mark upon history.

Terra Incognita is an expansion that introduces rules for exploring your world, armies to do the exploring, and districts to help you tame the lands you discover. New leaders join the gray, and each leader receives a unique focus card to set them on their own path to greatness in Terra Incognita.


Credits:
Steam user John Wick whose base game images and assets such as scripts are re-used
Steam user Nonprophet for major contributions in table layout and automated player assets
BGG user Veector for player aid

---Updated Jul 23, 2023---
Significant overhaul, credit to Nonprophet
70 Comments
AnAwesomeWave 24 Jul @ 12:22am 
Yeah looks like the map tiles arnt loading. No idea how to fix that
Squirrel Killer {Evolution} 18 Jun @ 12:18am 
The tiles of the maps no longer work...:steamsad:
Nonprophet  [author] 12 Jan @ 7:38am 
cycle wonders should be discarded automatically, i'll take a look
Prof_T_Entee 25 Jul, 2024 @ 12:43pm 
me and my friend are having trouble with wonders. we cant find any way to discard the wonders that would be cycled out, so wejust click "build wonder" then get rid of the cards and token, but then when we actually try to build a wonder it says theres an error in the scripting.
Nonprophet  [author] 1 Feb, 2024 @ 6:34am 
Nope, sorry. I don't have that kind of time. I do remember this was the last table I had made with all the code in global, before I used object based scripts like a sensible person... but, the function names should all make sense and be reasonably evident what does what. The buttons themselves are probably set to .interactable = false, so if you search for that in the code you might be able to find where you want to make something interactable, and thus, able to be moved. Good luck!
sgkur04 30 Jan, 2024 @ 9:10pm 
Hi. Can you show how to move some of the objects, like the "Play" buttons. I like to have the pieces right by the map so I don't have to zoom in/out and move around a lot.

If they have to be tied to that spot, can you show me which part of global needs to be lifted and pasted into a new "Play" object's script?
parasubvert 24 Jan, 2024 @ 3:06pm 
Cities and assets work for me! Thank you!
mathematician72 19 Jan, 2024 @ 7:17pm 
The assets wont load for me, are they still being hosted?
Machiavelli 27 Jul, 2023 @ 4:31pm 
Love the new redesign - great work!
Nonprophet  [author] 18 Jul, 2023 @ 9:17am 
No. I have a replacement, a 2.0 of sorts, sent to the uploader, with fixed assets and a whole bunch more. I'm just waiting for him to upload it now.