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If they have to be tied to that spot, can you show me which part of global needs to be lifted and pasted into a new "Play" object's script?
http://cloud-3.steamusercontent.com/ugc/1658972912267216352/2138EB6DD5B7796F1B2F9BF85817EDB1E37AC3D3/
The bad news - I won't be able to get the caravans and cities updated for about two weeks or so yet. Mod host is out of country - it's just not getting fixed before he gets back. Apologies :(
The GOOD news - I've learned a TON since I've first made this mod, and I have a full, kick ass redesign on deck, that I've been wanting to make for years after playing a ton of this game myself, and learning what needs to be better, etc. I'm hopeful you all like it, I'm quite proud of it. It's about 90% done, and will be happening here soon.
So, expect a quick and dirty update in about two weeks once I can get the save with fixed cities and caravan objects uploaded, and then a bit after that, the new and improved 2.0 table.
Thanks for playing, all.
if I try to build it manually nothing snaps together properly. all the map pieces overlap each other. even if I turn off sticky and snapping.
Maybe it is actually broken, or I just cannot figure out how to control the game alone? {I've never had trouble with any other mod on TTS)
Is this a forgotten mod? Thanks for any advice anyone can give me.
I show the following file offline:
http://cloud-3.steamusercontent.com/ugc/1658972912267216352/2138EB6DD5B7796F1B2F9BF85817EDB1E37AC3D3/
I also started a theory crafting series on BGG. I'd guess you've got a lot more experience with the game, I'd be curious if you agreed with what I have so far.
https://boardgamegeek.com/thread/2630845/article/37372047#37372047
Thanks again for the great mod!
I'm loving this game and mod, so much so that I setup a discord for anyone looking to play some games. Come join! https://discord.gg/sv2A9t2C
Otherwise, this mod is excellent. Very nicely scripted.
stay tuned. i'll get to it as soon as I can (I'm a busy dad)
Error in Script (Global) function <cycle_wonders>:chunk_3:(2205,2-36):attempt to index a nil value
Let me know what info you need and I'll see if I can get more details.
Love the mod! Thanks for all your work. :)
Segmented setup
Automatic Focus Row setup
Wonder build buttons/wonder cycle button
some other various fixes etc
enjoy
we had a mishap during our last gameplay and I am not sure how it happened but the board the tiles rest on became moveable and it royally screwed the game and placement of everything.
we were thinking of a button to click on and lock all map tiles and the board when someone places a map tile and they confirm they want it that way.
we still don't know how the board became unlocked...
As always, I'm looking for people to help me test this stuff out, so if you're up for some games between 730-11 or so EST, give me a shout. Also love the suggestions or reports of broken stuff (I'm not good at this scripting business haha), keep em coming
Thanks again!
....eventually I'd like to get it to a spot where you can put the civ leader card in your play area, and then have it automatically build your focus row and pull the associated civ tech card. No real time frame on that either, but it'd be cool, eh?
Automating the wonder stuff is fairly high on the list of remaining items, along with the event dial. Currently, we have it set up so that the trade tokens can be flipped - one side is the wonder icon, the other is the trade token (to indicate a trade token on the card)
I'd like to, eventually, have it determine the top card on the pile, draw the tile out of the bag, cycle the wonders accordingly when the event dial loops around, etc. No real time frame on that though. I'm a busy dude with a career and a family and about 2-3 free hours a night to work on this stuff (or play! :)
love what you've done here. wish I could do this as well. Not sure what your schedules are like but I'd like to add some suggestions to stream line game play.
Wonder Card Zone:
Add Draw buttons for each wonder, and automate the flip of the next card.
When you click the draw button, it will bring out the card and matching wonder token from the bag to the space beneath the area.
include a snap-zone for "Trade Tokens", also if there is a "Trade Token" in the spot have it returned when button is clicked.
Focus Row:
Government Snap Zone over the picture for each Focus Card
Leaders Bag:
Create a "Draft" Button to shuffle and deal out 2 leader bags to each ACTIVE PLAYER
these ideas came about from playing 2 games using your hard work.
I hope these suggestions are something you've thought of or considered worthwhile to do when able.
Thanks for your time
If anybody is interested in helping me test scripting changes in a real game scenario (with the focus on the game, not the testing heh), give me a shout
thank you :)
Also added: some more scripting (see in game cards), trash cans next to the 1 focus card, etc
Currently there's a known issue where re-loading a save breaks the end turn button/draw map tile button scripting. Working on a fix there (I think I have an idea, but gotta wait till after work to investigate), but for now, if you have to save and pick a game up later, you can just kick it lo tech style :)
Have fun!