Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Extra Militarum++
   
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28 Oct, 2020 @ 6:37pm
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Extra Militarum++

Description
My dude, we're not even overboard yet and you're already shaking. These bad boys can now die en masse but not before causing just as many casualties to their opponents. With 18 riflemen in a single squad, which totals a good 36 pooled hitpoints (once more, from the Vanilla 8 lasguns and 16hp), you're sure to mow down a good chunk of enemy infantrymen while your artillery finishes the job. I told you we'd hold the line, Lord Commissar!

Again, with the Armour parametre still at 4 in this and my other two mods (Extra Militarum and Extra Militarum+) just like in Vanilla, they're still pretty weak. In-game as much as lore-wise they're supposed to hold the line with overwhelming firepower and, when fortifications are not an option, sheer manpower. Don't say I'm being too good on the Astra Militarum, my original idea was to make just two mods which would respectively double and then triple their numbers. That's 16 men in one mod and 24 in the other. Now that's be game-breaking as all hell, not even the T'au would be able to shoot fast enough to deplete those numbers my boy!

Everything used here is of course not mine and edited as per the game's EULA and the terms for modding.
The thumbnail is just Dawn Of War: Winter Assault's cover but edited, literally google "warhammer 40k guardsman smiling".
If there's already a mod that does this then sucks to be me, I couldn't find it at least in the Workshop or maybe it's just one of those mods with a metric ton of things including bigger, buffier squads.
Note that this mod does not require any DLC, core game should do fine (made on version 1.6.4).

Edit: in case of interest/request from you guys I may decide to also increase the number of Scout Sentinels (from 2 to 3 per squad) and Wyrdvane Psykers (from 5 to 8 per squad) for this mod.
Popular Discussions View All (1)
0
26 Oct, 2024 @ 4:34am
Imperial Guardsmen Skins
✠Baron Von Dorf✠ (SF9912)
90 Comments
BeatzCrusader 20 Jul @ 8:08pm 
Please have this also affect the Tempestus scions. I want that unit to actually feel GOOD! Just give them Tempestus 12-18 as well because right now these guardsmen do more damage and live longer than the elite Tempestus Scions
Memey 16 Jul @ 12:06pm 
I dont believe this works in the current version?
BeatzCrusader 14 Mar @ 2:11pm 
Does this mod also effect the tempetus scions? if not then I'd suggest it work on them as well.
Brane De Mage  [author] 26 Jul, 2024 @ 2:50pm 
Oh I'm aware, this is like one of three mods that do the exact same thing but scaled up with each iteration.
This is the exagerated version basically. I think. It's been a while, I don't remember much...
Ananonjonvic 25 Jul, 2024 @ 3:25am 
I love the Astra Militarum but guardsmen are overpowered in this mod
Templar 1 Nov, 2023 @ 1:59am 
Fix bayonets, but don't turn off the artillery
Blade_45 8 Jun, 2023 @ 8:44pm 
NOW THIS IS THE TRUE GUARDSMEN EXPERIENCE!!
Brane De Mage  [author] 13 May, 2023 @ 4:20pm 
It's been a long time since I last modded this game, I'm not sure I can be of much help tbh.
Add me on Steam in the meantime if you want.
Grim_Reaper 13 May, 2023 @ 3:37pm 
if i have questions could i contact you? maybe use vc with discord?
Brane De Mage  [author] 13 May, 2023 @ 1:58pm 
Hey Grim_Reaper, I can give you the link of the guide I used to make this mod, it'll definitely help you better than my explaining skills:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1447284861