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This is the exagerated version basically. I think. It's been a while, I don't remember much...
Add me on Steam in the meantime if you want.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1447284861
would you be willing to help seeing you already made a great and good working mod.
"You can now change the health of the Guardsman unit to whatever you want it to be. I suggest setting it to 10, and seeing how that affects your game. Since this game uses a "Squad" system, all unit attributes tend to be multiplied by the size of the squad. Since Guardsmen come in squads of 8, setting the hitpointsMax string to 10 will mean Guardsmen squads in-game will have 80 total health."
IF I were to make squads "purely aesthetically-speaking" bigger, I'd have to edit several parametres like individual hp and lasgun damage.
The only reason why I'm not yet picking this mod up is that I'm still going through 10-hour workshifts (with no apparent end to it yet) and I can only dedicate so much focus to even a basic modding project when my heavily-public relations job drains most of it really.
I would like to have huge groups of guardsmen who are still weak like the vanilla version
I'd rather not have people wait for me when it's just a matter of editing a few text files.
If you're asking for me to increase squad sizes for the other factions, then yeah I can but currently I am unable to dedicate time and focus to any project.
I'm considering dropping these 3 mods and marking them as obsolete, then releasing new ones for each faction with one or more alternate variants each (for example a vanilla squads mod and a DLC squad mod), if that makes any sense.
>"I had to experment with size, so the scaling is WWWAAAAYY off"
You can edit the distance between individual soldiers/vehicles rather than the actual model's size. The parametres are called memberDeltaX and memberDeltaY.
That's great actually, I'm glad you did! Did you edit more than just the guardsmen? Since you finished yours before I could, I'd settle for taking down mine or at least tweaking my mods so that they compliment yours rather than overlapping/replacing it.
In all seriousness now, for full customizability I could make 3 "vanilla only" versions and 3 "vanilla + DLC" versions so that it's less cluttered for you guys, meaning you only need to choose one of them rather than subbing to multiple ones.
As for vehicles, I could start with just Sentinels and then maybe add more depending on requests.
but aside from that, I can only really imagine it making sense for air.
And also, DLC units: how do I treat them? Same package as vanilla ones or a separate thingy for a broader spectrum of choice?
Thanks in advance for your input!